# NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis

arXiv: https://arxiv.org/abs/2301.08556 · HTML: https://mlsanity.com/paper/2301.08556/

## Key facts

- Cited by 57 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 48 of its 63 references that are in the map.
- First posted on arXiv 18 Jan 2023.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 30 of 48)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [Fine-Tuning can Distort Pretrained Features and Underperform Out-of-Distribution](https://mlsanity.com/paper/2202.10054/) (2022)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [Learning Complex Dexterous Manipulation with Deep Reinforcement Learning and Demonstrations](https://mlsanity.com/paper/1709.10087/) (2017)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [Image Augmentation Is All You Need: Regularizing Deep Reinforcement Learning from Pixels](https://mlsanity.com/paper/2004.13649/) (2020)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [Reinforcement Learning with Augmented Data](https://mlsanity.com/paper/2004.14990/) (2020)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [INeRF: Inverting Neural Radiance Fields for Pose Estimation](https://mlsanity.com/paper/2012.05877/) (2020)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [6-DOF GraspNet: Variational Grasp Generation for Object Manipulation](https://mlsanity.com/paper/1905.10520/) (2019)
- [Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hours](https://mlsanity.com/paper/1509.06825/) (2015)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [DART: Noise Injection for Robust Imitation Learning](https://mlsanity.com/paper/1703.09327/) (2017)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [Closing the Loop for Robotic Grasping: A Real-time, Generative Grasp Synthesis Approach](https://mlsanity.com/paper/1804.05172/) (2018)
- [Dex-NeRF: Using a Neural Radiance Field to Grasp Transparent Objects](https://mlsanity.com/paper/2110.14217/) (2021)
- [ACRONYM: A Large-Scale Grasp Dataset Based on Simulation](https://mlsanity.com/paper/2011.09584/) (2020)
- [Deep Learning for Detecting Robotic Grasps](https://mlsanity.com/paper/1301.3592/) (2013)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [3D Neural Scene Representations for Visuomotor Control](https://mlsanity.com/paper/2107.04004/) (2021)

## Built on by (most cited first, 30 of 57)

- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Waypoint-Based Imitation Learning for Robotic Manipulation](https://mlsanity.com/paper/2307.14326/) (2023)
- [Instant Policy: In-Context Imitation Learning via Graph Diffusion](https://mlsanity.com/paper/2411.12633/) (2024)
- [JUICER: Data-Efficient Imitation Learning for Robotic Assembly](https://mlsanity.com/paper/2404.03729/) (2024)
- [D3Fields: Dynamic 3D Descriptor Fields for Zero-Shot Generalizable Rearrangement](https://mlsanity.com/paper/2309.16118/) (2023)
- [Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning](https://mlsanity.com/paper/2402.17768/) (2024)
- [View-Invariant Policy Learning via Zero-Shot Novel View Synthesis](https://mlsanity.com/paper/2409.03685/) (2024)
- [Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction](https://mlsanity.com/paper/2411.14384/) (2024)
- [CCIL: Continuity-based Data Augmentation for Corrective Imitation Learning](https://mlsanity.com/paper/2310.12972/) (2023)
- [Neural Fields in Robotics: A Survey](https://mlsanity.com/paper/2410.20220/) (2024)
- [Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMs](https://mlsanity.com/paper/2311.02847/) (2023)
- [SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuum](https://mlsanity.com/paper/2412.16346/) (2024)
- [SAFE-GIL: SAFEty Guided Imitation Learning for Robotic Systems](https://mlsanity.com/paper/2404.05249/) (2024)
- [Reconstructing 4D Spatial Intelligence: A Survey](https://mlsanity.com/paper/2507.21045/) (2025)
- [IAAO: Interactive Affordance Learning for Articulated Objects in 3D Environments](https://mlsanity.com/paper/2504.06827/) (2025)
- [Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases](https://mlsanity.com/paper/2308.07118/) (2023)
- [MILES: Making Imitation Learning Easy with Self-Supervision](https://mlsanity.com/paper/2410.19693/) (2024)
- [OXE-AugE: A Large-Scale Robot Augmentation of OXE for Scaling Cross-Embodiment Policy Learning](https://mlsanity.com/paper/2512.13100/) (2025)
- [Tool-as-Interface: Learning Robot Policies from Observing Human Tool Use](https://mlsanity.com/paper/2504.04612/) (2025)
- [DWTNeRF: Boosting Few-shot Neural Radiance Fields via Discrete Wavelet Transform](https://mlsanity.com/paper/2501.12637/) (2025)
- [ManifoldNeRF: View-dependent Image Feature Supervision for Few-shot Neural Radiance Fields](https://mlsanity.com/paper/2310.13670/) (2023)
- [Real-Time Operator Takeover for Visuomotor Diffusion Policy Training](https://mlsanity.com/paper/2502.02308/) (2025)
- [Elastic Motion Policy: An Adaptive Dynamical System for Robust and Efficient One-Shot Imitation Learning](https://mlsanity.com/paper/2503.08029/) (2025)
- [D-CODA: Diffusion for Coordinated Dual-Arm Data Augmentation](https://mlsanity.com/paper/2505.04860/) (2025)
- [RF4D:Neural Radar Fields for Novel View Synthesis in Outdoor Dynamic Scenes](https://mlsanity.com/paper/2505.20967/) (2025)
- [TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour](https://mlsanity.com/paper/2602.02331/) (2026)
- [CRAFT: Video Diffusion for Bimanual Robot Data Generation](https://mlsanity.com/paper/2604.03552/) (2026)
- [SUP-NeRF: A Streamlined Unification of Pose Estimation and NeRF for Monocular 3D Object Reconstruction](https://mlsanity.com/paper/2403.15705/) (2024)

## Abstract (arXiv)

Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors. In this work, we introduce SPARTN (Synthetic Perturbations for Augmenting Robot Trajectories via NeRF): a fully-offline data augmentation scheme for improving robot policies that use eye-in-hand cameras. Our approach leverages neural radiance fields (NeRFs) to synthetically inject corrective noise into visual demonstrations, using NeRFs to generate perturbed viewpoints while simultaneously calculating the corrective actions. This requires no additional expert supervision or environment interaction, and distills the geometric information in NeRFs into a real-time reactive RGB-only policy. In a simulated 6-DoF visual grasping benchmark, SPARTN improves success rates by 2.8× over imitation learning without the corrective augmentations and even outperforms some methods that use online supervision. It additionally closes the gap between RGB-only and RGB-D success rates, eliminating the previous need for depth sensors. In real-world 6-DoF robotic grasping experiments from limited human demonstrations, our method improves absolute success rates by 22.5% on average, including objects that are traditionally challenging for depth-based methods. See video results at urlhttps://bland.website/spartn.
