# Tight Guarantees for Interactive Decision Making with the Decision-Estimation Coefficient

arXiv: https://arxiv.org/abs/2301.08215 · HTML: https://mlsanity.com/paper/2301.08215/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 49 references that are in the map.
- First posted on arXiv 19 Jan 2023.

## Builds on (most cited first, 21 of 21)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Contextual Decision Processes with Low Bellman Rank are PAC-Learnable](https://mlsanity.com/paper/1610.09512/) (2016)
- [Learning to Optimize Via Posterior Sampling](https://mlsanity.com/paper/1301.2609/) (2013)
- [Model-Based Reinforcement Learning with Value-Targeted Regression](https://mlsanity.com/paper/2006.01107/) (2020)
- [Bellman Eluder Dimension: New Rich Classes of RL Problems, and Sample-Efficient Algorithms](https://mlsanity.com/paper/2102.00815/) (2021)
- [The Statistical Complexity of Interactive Decision Making](https://mlsanity.com/paper/2112.13487/) (2021)
- [Nearly Minimax Optimal Reinforcement Learning for Linear Mixture Markov Decision Processes](https://mlsanity.com/paper/2012.08507/) (2020)
- [Bilinear Classes: A Structural Framework for Provable Generalization in RL](https://mlsanity.com/paper/2103.10897/) (2021)
- [Provably efficient RL with Rich Observations via Latent State Decoding](https://mlsanity.com/paper/1901.09018/) (2019)
- [Learning to Optimize via Information-Directed Sampling](https://mlsanity.com/paper/1403.5556/) (2014)
- [On the Sample Complexity of the Linear Quadratic Regulator](https://mlsanity.com/paper/1710.01688/) (2017)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraints](https://mlsanity.com/paper/2101.02195/) (2021)
- [Sample Complexity of Reinforcement Learning using Linearly Combined Model Ensembles](https://mlsanity.com/paper/1910.10597/) (2019)
- [Bandits and Experts in Metric Spaces](https://mlsanity.com/paper/1312.1277/) (2013)
- [Kernel-based methods for bandit convex optimization](https://mlsanity.com/paper/1607.03084/) (2016)
- [Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms](https://mlsanity.com/paper/1405.4758/) (2014)
- [Improved Regret for Zeroth-Order Adversarial Bandit Convex Optimisation](https://mlsanity.com/paper/2006.00475/) (2020)
- [On the Complexity of Adversarial Decision Making](https://mlsanity.com/paper/2206.13063/) (2022)
- [Provably Efficient Reinforcement Learning with Aggregated States](https://mlsanity.com/paper/1912.06366/) (2019)
- [Minimax Regret for Partial Monitoring: Infinite Outcomes and Rustichini's Regret](https://mlsanity.com/paper/2202.10997/) (2022)
- [Model-Free Reinforcement Learning with the Decision-Estimation Coefficient](https://mlsanity.com/paper/2211.14250/) (2022)

## Built on by (most cited first, 30 of 30)

- [Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF](https://mlsanity.com/paper/2405.21046/) (2024)
- [Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Exploration](https://mlsanity.com/paper/2305.18258/) (2023)
- [Bayesian Design Principles for Frequentist Sequential Learning](https://mlsanity.com/paper/2310.00806/) (2023)
- [Efficient Model-Free Exploration in Low-Rank MDPs](https://mlsanity.com/paper/2307.03997/) (2023)
- [On the Performance of Empirical Risk Minimization with Smoothed Data](https://mlsanity.com/paper/2402.14987/) (2024)
- [Assouad, Fano, and Le Cam with Interaction: A Unifying Lower Bound Framework and Characterization for Bandit Learnability](https://mlsanity.com/paper/2410.05117/) (2024)
- [When is Agnostic Reinforcement Learning Statistically Tractable?](https://mlsanity.com/paper/2310.06113/) (2023)
- [Statistical Complexity and Optimal Algorithms for Non-linear Ridge Bandits](https://mlsanity.com/paper/2302.06025/) (2023)
- [Optimistic Information Directed Sampling](https://mlsanity.com/paper/2402.15411/) (2024)
- [Sample-efficient Learning of Infinite-horizon Average-reward MDPs with General Function Approximation](https://mlsanity.com/paper/2404.12648/) (2024)
- [The Sample Complexity of Online Reinforcement Learning: A Multi-model Perspective](https://mlsanity.com/paper/2501.15910/) (2025)
- [Stochastic contextual bandits with graph feedback: from independence number to MAS number](https://mlsanity.com/paper/2402.18591/) (2024)
- [Horizon-Free and Instance-Dependent Regret Bounds for Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2312.04464/) (2023)
- [Decision Making in Hybrid Environments: A Model Aggregation Approach](https://mlsanity.com/paper/2502.05974/) (2025)
- [Regret Minimization via Saddle Point Optimization](https://mlsanity.com/paper/2403.10379/) (2024)
- [A Complete Characterization of Learnability for Stochastic Noisy Bandits](https://mlsanity.com/paper/2410.09597/) (2024)
- [Evolution of Information in Interactive Decision Making: A Case Study for Multi-Armed Bandits](https://mlsanity.com/paper/2503.00273/) (2025)
- [On the Hardness of Bandit Learning](https://mlsanity.com/paper/2506.14746/) (2025)
- [An Improved Model-Free Decision-Estimation Coefficient with Applications in Adversarial MDPs](https://mlsanity.com/paper/2510.08882/) (2025)
- [Pointwise Complexity for Gaussian Fields: Upper Envelopes, Algorithmic Lower Bounds, and Separation](https://mlsanity.com/paper/2606.07931/) (2026)
- [Provable Interactive Learning with Hindsight Instruction Feedback](https://mlsanity.com/paper/2404.09123/) (2024)
- [The Sample Complexity of Multiclass and Sparse Contextual Bandits](https://mlsanity.com/paper/2605.29645/) (2026)
- [Bellman-sufficient Information Complexity](https://mlsanity.com/paper/2606.11171/) (2026)
- [Tight Bounds for γ-Regret via the Decision-Estimation Coefficient](https://mlsanity.com/paper/2303.03327/) (2023)
- [A Fast Convergence Theory for Offline Decision Making](https://mlsanity.com/paper/2406.01378/) (2024)
- [Misspecified Q-Learning with Sparse Linear Function Approximation: Tight Bounds on Approximation Error](https://mlsanity.com/paper/2407.13622/) (2024)
- [Bayesian Algorithms for Adversarial Online Learning: from Finite to Infinite Action Spaces](https://mlsanity.com/paper/2502.14790/) (2025)
- [On the Complexity of Offline Reinforcement Learning with Q^star-Approximation and Partial Coverage](https://mlsanity.com/paper/2602.12107/) (2026)
- [A Complete Characterization of Learnability for Adversarial Noisy Bandits](https://mlsanity.com/paper/2605.09200/) (2026)
- [Efficient Exploration for Iterative Nash Preference Optimization](https://mlsanity.com/paper/2606.01382/) (2026)

## Abstract (arXiv)

A foundational problem in reinforcement learning and interactive decision making is to understand what modeling assumptions lead to sample-efficient learning guarantees, and what algorithm design principles achieve optimal sample complexity. Recently, Foster et al. (2021) introduced the Decision-Estimation Coefficient (DEC), a measure of statistical complexity which leads to upper and lower bounds on the optimal sample complexity for a general class of problems encompassing bandits and reinforcement learning with function approximation. In this paper, we introduce a new variant of the DEC, the Constrained Decision-Estimation Coefficient, and use it to derive new lower bounds that improve upon prior work on three fronts: - They hold in expectation, with no restrictions on the class of algorithms under consideration. - They hold globally, and do not rely on the notion of localization used by Foster et al. (2021). - Most interestingly, they allow the reference model with respect to which the DEC is defined to be improper, establishing that improper reference models play a fundamental role. We provide upper bounds on regret that scale with the same quantity, thereby closing all but one of the gaps between upper and lower bounds in Foster et al. (2021). Our results apply to both the regret framework and PAC framework, and make use of several new analysis and algorithm design techniques that we anticipate will find broader use.
