# RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes

arXiv: https://arxiv.org/abs/2301.07958 · HTML: https://mlsanity.com/paper/2301.07958/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 34 of its 61 references that are in the map.
- First posted on arXiv 19 Jan 2023.

## Builds on (most cited first, 30 of 34)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Images](https://mlsanity.com/paper/2111.13679/) (2021)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Editable Free-viewpoint Video Using a Layered Neural Representation](https://mlsanity.com/paper/2104.14786/) (2021)
- [ARF: Artistic Radiance Fields](https://mlsanity.com/paper/2206.06360/) (2022)
- [HDR-NeRF: High Dynamic Range Neural Radiance Fields](https://mlsanity.com/paper/2111.14451/) (2021)
- [MoFaNeRF: Morphable Facial Neural Radiance Field](https://mlsanity.com/paper/2112.02308/) (2021)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [Deforming Radiance Fields with Cages](https://mlsanity.com/paper/2207.12298/) (2022)
- [Unified Implicit Neural Stylization](https://mlsanity.com/paper/2204.01943/) (2022)
- [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://mlsanity.com/paper/2208.07059/) (2022)

## Built on by (most cited first, 25 of 25)

- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [Bilateral Guided Radiance Field Processing](https://mlsanity.com/paper/2406.00448/) (2024)
- [Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields](https://mlsanity.com/paper/2306.12760/) (2023)
- [F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting](https://mlsanity.com/paper/2405.17083/) (2024)
- [ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context](https://mlsanity.com/paper/2310.09965/) (2023)
- [Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models](https://mlsanity.com/paper/2312.08563/) (2023)
- [ICE-G: Image Conditional Editing of 3D Gaussian Splats](https://mlsanity.com/paper/2406.08488/) (2024)
- [StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization](https://mlsanity.com/paper/2408.00150/) (2024)
- [3D Gaussian Editing with A Single Image](https://mlsanity.com/paper/2408.07540/) (2024)
- [Colorizing Monochromatic Radiance Fields](https://mlsanity.com/paper/2402.12184/) (2024)
- [GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields](https://mlsanity.com/paper/2407.13390/) (2024)
- [LAENeRF: Local Appearance Editing for Neural Radiance Fields](https://mlsanity.com/paper/2312.09913/) (2023)
- [Towards Croppable Implicit Neural Representations](https://mlsanity.com/paper/2409.19472/) (2024)
- [SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation](https://mlsanity.com/paper/2311.16127/) (2023)
- [Affine-Equivariant Kernel Space Encoding for NeRF Editing](https://mlsanity.com/paper/2508.02831/) (2025)
- [Exploring Palette based Color Guidance in Diffusion Models](https://mlsanity.com/paper/2508.08754/) (2025)
- [Text-guided Image-and-Shape Editing and Generation: A Short Survey](https://mlsanity.com/paper/2304.09244/) (2023)
- [IReNe: Instant Recoloring of Neural Radiance Fields](https://mlsanity.com/paper/2405.19876/) (2024)
- [DualNeRF: Text-Driven 3D Scene Editing via Dual-Field Representation](https://mlsanity.com/paper/2502.16302/) (2025)
- [Neural Poisson Solver: A Universal and Continuous Framework for Natural Signal Blending](https://mlsanity.com/paper/2407.08457/) (2024)
- [VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats](https://mlsanity.com/paper/2603.02986/) (2026)
- [ArCSEM: Artistic Colorization of SEM Images via Gaussian Splatting](https://mlsanity.com/paper/2410.21310/) (2024)
- [ChromaGS: Text-Driven Semantic Editing of 4D Gaussian Avatars](https://mlsanity.com/paper/2610.03441/) (2026)

## Abstract (arXiv)

Radiance fields have gradually become a main representation of media. Although its appearance editing has been studied, how to achieve view-consistent recoloring in an efficient manner is still under explored. We present RecolorNeRF, a novel user-friendly color editing approach for the neural radiance fields. Our key idea is to decompose the scene into a set of pure-colored layers, forming a palette. By this means, color manipulation can be conducted by altering the color components of the palette directly. To support efficient palette-based editing, the color of each layer needs to be as representative as possible. In the end, the problem is formulated as an optimization problem, where the layers and their blending weights are jointly optimized with the NeRF itself. Extensive experiments show that our jointly-optimized layer decomposition can be used against multiple backbones and produce photo-realistic recolored novel-view renderings. We demonstrate that RecolorNeRF outperforms baseline methods both quantitatively and qualitatively for color editing even in complex real-world scenes.
