# The Metaverse from a Multimedia Communications Perspective

arXiv: https://arxiv.org/abs/2301.07740 · HTML: https://mlsanity.com/paper/2301.07740/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 18 Jan 2023.

## Built on by (most cited first, 3 of 3)

- [Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing](https://mlsanity.com/paper/2312.15313/) (2023)
- [The evolution of volumetric video: A survey of smart transcoding and compression approaches](https://mlsanity.com/paper/2411.02095/) (2024)
- [Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming](https://mlsanity.com/paper/2506.10004/) (2025)

## Abstract (arXiv)

eXtended reality (XR) technologies such as virtual reality and 360deg stereoscopic streaming enable the concept of the Metaverse, an immersive virtual space for collaboration and interaction. To ensure high fidelity display of immersive media, the bandwidth, latency and network traffic patterns will need to be considered to ensure a user's Quality of Experience (QoE). In this article, examples and calculations are explored to demonstrate the requirements of the abovementioned parameters. Additionally, future methods such as network-awareness using reinforcement learning (RL) and XR content awareness using spatial or temporal difference in the frames could be explored from a multimedia communications perspective.
