# HMDO: Markerless Multi-view Hand Manipulation Capture with Deformable Objects

arXiv: https://arxiv.org/abs/2301.07652 · HTML: https://mlsanity.com/paper/2301.07652/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 48 references that are in the map.
- First posted on arXiv 18 Jan 2023.

## Builds on (most cited first, 25 of 25)

- [PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes](https://mlsanity.com/paper/1711.00199/) (2017)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [DexYCB: A Benchmark for Capturing Hand Grasping of Objects](https://mlsanity.com/paper/2104.04631/) (2021)
- [FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Images](https://mlsanity.com/paper/1909.04349/) (2019)
- [H2O: Two Hands Manipulating Objects for First Person Interaction Recognition](https://mlsanity.com/paper/2104.11181/) (2021)
- [First-Person Hand Action Benchmark with RGB-D Videos and 3D Hand Pose Annotations](https://mlsanity.com/paper/1704.02463/) (2017)
- [ContactPose: A Dataset of Grasps with Object Contact and Hand Pose](https://mlsanity.com/paper/2007.09545/) (2020)
- [Embodied Hands: Modeling and Capturing Hands and Bodies Together](https://mlsanity.com/paper/2201.02610/) (2022)
- [Grasping Field: Learning Implicit Representations for Human Grasps](https://mlsanity.com/paper/2008.04451/) (2020)
- [Hand-Object Contact Consistency Reasoning for Human Grasps Generation](https://mlsanity.com/paper/2104.03304/) (2021)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction](https://mlsanity.com/paper/2004.13449/) (2020)
- [ContactOpt: Optimizing Contact to Improve Grasps](https://mlsanity.com/paper/2104.07267/) (2021)
- [D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactions](https://mlsanity.com/paper/2112.03028/) (2021)
- [DeepDeform: Learning Non-rigid RGB-D Reconstruction with Semi-supervised Data](https://mlsanity.com/paper/1912.04302/) (2019)
- [VolumeDeform: Real-time Volumetric Non-rigid Reconstruction](https://mlsanity.com/paper/1603.08161/) (2016)
- [Neural Non-Rigid Tracking](https://mlsanity.com/paper/2006.13240/) (2020)
- [StereOBJ-1M: Large-scale Stereo Image Dataset for 6D Object Pose Estimation](https://mlsanity.com/paper/2109.10115/) (2021)
- [3D Object Reconstruction from Hand-Object Interactions](https://mlsanity.com/paper/1704.00529/) (2017)
- [OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction](https://mlsanity.com/paper/2203.07977/) (2022)
- [Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction](https://mlsanity.com/paper/2204.13998/) (2022)
- [Large-scale Multiview 3D Hand Pose Dataset](https://mlsanity.com/paper/1707.03742/) (2017)
- [Sparse Surface Constraints for Combining Physics-based Elasticity Simulation and Correspondence-Free Object Reconstruction](https://mlsanity.com/paper/1910.01812/) (2019)
- [Stability-driven Contact Reconstruction From Monocular Color Images](https://mlsanity.com/paper/2205.00848/) (2022)
- [Finite Element Based Tracking of Deforming Surfaces](https://mlsanity.com/paper/1306.4478/) (2013)

## Built on by (most cited first, 12 of 12)

- [TACO: Benchmarking Generalizable Bimanual Tool-ACtion-Object Understanding](https://mlsanity.com/paper/2401.08399/) (2024)
- [ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learning](https://mlsanity.com/paper/2503.21860/) (2025)
- [GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities](https://mlsanity.com/paper/2412.04244/) (2024)
- [LLM-as-a-Verifier: A General-Purpose Verification Framework](https://mlsanity.com/paper/2607.05391/) (2026)
- [SemGrasp: Semantic Grasp Generation via Language Aligned Discretization](https://mlsanity.com/paper/2404.03590/) (2024)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [Ins-HOI: Instance Aware Human-Object Interactions Recovery](https://mlsanity.com/paper/2312.09641/) (2023)
- [PokeFlex: A Real-World Dataset of Volumetric Deformable Objects for Robotics](https://mlsanity.com/paper/2410.07688/) (2024)
- [Nonrigid Object Contact Estimation With Regional Unwrapping Transformer](https://mlsanity.com/paper/2308.14074/) (2023)
- [PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions](https://mlsanity.com/paper/2605.09538/) (2026)
- [V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos](https://mlsanity.com/paper/2606.16436/) (2026)
- [EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision](https://mlsanity.com/paper/2608.13014/) (2026)

## Abstract (arXiv)

We construct the first markerless deformable interaction dataset recording interactive motions of the hands and deformable objects, called HMDO (Hand Manipulation with Deformable Objects). With our built multi-view capture system, it captures the deformable interactions with multiple perspectives, various object shapes, and diverse interactive forms. Our motivation is the current lack of hand and deformable object interaction datasets, as 3D hand and deformable object reconstruction is challenging. Mainly due to mutual occlusion, the interaction area is difficult to observe, the visual features between the hand and the object are entangled, and the reconstruction of the interaction area deformation is difficult. To tackle this challenge, we propose a method to annotate our captured data. Our key idea is to collaborate with estimated hand features to guide the object global pose estimation, and then optimize the deformation process of the object by analyzing the relationship between the hand and the object. Through comprehensive evaluation, the proposed method can reconstruct interactive motions of hands and deformable objects with high quality. HMDO currently consists of 21600 frames over 12 sequences. In the future, this dataset could boost the research of learning-based reconstruction of deformable interaction scenes.
