# Genetic Imitation Learning by Reward Extrapolation

arXiv: https://arxiv.org/abs/2301.07182 · HTML: https://mlsanity.com/paper/2301.07182/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 21 of its 43 references that are in the map.
- First posted on arXiv 3 Jan 2023.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 21 of 21)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Time-Contrastive Networks: Self-Supervised Learning from Video](https://mlsanity.com/paper/1704.06888/) (2017)
- [Causal Confusion in Imitation Learning](https://mlsanity.com/paper/1905.11979/) (2019)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- [Imitation from Observation: Learning to Imitate Behaviors from Raw Video via Context Translation](https://mlsanity.com/paper/1707.03374/) (2017)
- [Goal-conditioned Imitation Learning](https://mlsanity.com/paper/1906.05838/) (2019)
- [Playing hard exploration games by watching YouTube](https://mlsanity.com/paper/1805.11592/) (2018)
- [Off-Policy Imitation Learning from Observations](https://mlsanity.com/paper/2102.13185/) (2021)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Imitation Learning: Progress, Taxonomies and Challenges](https://mlsanity.com/paper/2106.12177/) (2021)
- [Learning to Search Better Than Your Teacher](https://mlsanity.com/paper/1502.02206/) (2015)
- [Imitation Learning from Video by Leveraging Proprioception](https://mlsanity.com/paper/1905.09335/) (2019)
- [Inverse Reinforcement Learning with Multiple Ranked Experts](https://mlsanity.com/paper/1907.13411/) (2019)
- [Hindsight Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1903.07854/) (2019)
- [Evolutionary Selective Imitation: Interpretable Agents by Imitation Learning Without a Demonstrator](https://mlsanity.com/paper/2009.08403/) (2020)

## Built on by (most cited first, 1 of 1)

- [Leveraging Genetic Algorithms for Efficient Demonstration Generation in Real-World Reinforcement Learning Environments](https://mlsanity.com/paper/2507.00762/) (2025)

## Abstract (arXiv)

Imitation learning demonstrates remarkable performance in various domains. However, imitation learning is also constrained by many prerequisites. The research community has done intensive research to alleviate these constraints, such as adding the stochastic policy to avoid unseen states, eliminating the need for action labels, and learning from the suboptimal demonstrations. Inspired by the natural reproduction process, we proposed a method called GenIL that integrates the Genetic Algorithm with imitation learning. The involvement of the Genetic Algorithm improves the data efficiency by reproducing trajectories with various returns and assists the model in estimating more accurate and compact reward function parameters. We tested GenIL in both Atari and Mujoco domains, and the result shows that it successfully outperforms the previous extrapolation methods over extrapolation accuracy, robustness, and overall policy performance when input data is limited.
