# Building Scalable Video Understanding Benchmarks through Sports

arXiv: https://arxiv.org/abs/2301.06866 · HTML: https://mlsanity.com/paper/2301.06866/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 56 references that are in the map.
- First posted on arXiv 17 Jan 2023.

## Builds on (most cited first, 30 of 30)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [CLEVR: A Diagnostic Dataset for Compositional Language and Elementary Visual Reasoning](https://mlsanity.com/paper/1612.06890/) (2016)
- [Multiscale Vision Transformers](https://mlsanity.com/paper/2104.11227/) (2021)
- [Dense-Captioning Events in Videos](https://mlsanity.com/paper/1705.00754/) (2017)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Towards Automatic Learning of Procedures from Web Instructional Videos](https://mlsanity.com/paper/1703.09788/) (2017)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [Rethinking Spatiotemporal Feature Learning: Speed-Accuracy Trade-offs in Video Classification](https://mlsanity.com/paper/1712.04851/) (2017)
- [TVQA: Localized, Compositional Video Question Answering](https://mlsanity.com/paper/1809.01696/) (2018)
- [TGIF-QA: Toward Spatio-Temporal Reasoning in Visual Question Answering](https://mlsanity.com/paper/1704.04497/) (2017)
- [MovieQA: Understanding Stories in Movies through Question-Answering](https://mlsanity.com/paper/1512.02902/) (2015)
- [Connecting Vision and Language with Localized Narratives](https://mlsanity.com/paper/1912.03098/) (2019)
- [MovieNet: A Holistic Dataset for Movie Understanding](https://mlsanity.com/paper/2007.10937/) (2020)
- [MeMViT: Memory-Augmented Multiscale Vision Transformer for Efficient Long-Term Video Recognition](https://mlsanity.com/paper/2201.08383/) (2022)
- [RedCaps: web-curated image-text data created by the people, for the people](https://mlsanity.com/paper/2111.11431/) (2021)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [TVQA+: Spatio-Temporal Grounding for Video Question Answering](https://mlsanity.com/paper/1904.11574/) (2019)
- [Towards Long-Form Video Understanding](https://mlsanity.com/paper/2106.11310/) (2021)
- [Condensed Movies: Story Based Retrieval with Contextual Embeddings](https://mlsanity.com/paper/2005.04208/) (2020)
- [The AVA-Kinetics Localized Human Actions Video Dataset](https://mlsanity.com/paper/2005.00214/) (2020)
- [Temporal Query Networks for Fine-grained Video Understanding](https://mlsanity.com/paper/2104.09496/) (2021)
- [Visual Semantic Role Labeling for Video Understanding](https://mlsanity.com/paper/2104.00990/) (2021)
- [MEVA: A Large-Scale Multiview, Multimodal Video Dataset for Activity Detection](https://mlsanity.com/paper/2012.00914/) (2020)
- [TTNet: Real-time temporal and spatial video analysis of table tennis](https://mlsanity.com/paper/2004.09927/) (2020)
- [Game Plan: What AI can do for Football, and What Football can do for AI](https://mlsanity.com/paper/2011.09192/) (2020)
- [Title Generation for User Generated Videos](https://mlsanity.com/paper/1608.07068/) (2016)
- [Video Highlight Prediction Using Audience Chat Reactions](https://mlsanity.com/paper/1707.08559/) (2017)

## Built on by (most cited first, 1 of 1)

- [Automated Wicket-Taking Delivery Segmentation and Trajectory-Based Dismissal-Zone Analysis in Cricket Videos Using OCR-Guided YOLOv8](https://mlsanity.com/paper/2510.18405/) (2025)

## Abstract (arXiv)

Existing benchmarks for evaluating long video understanding falls short on two critical aspects, either lacking in scale or quality of annotations. These limitations arise from the difficulty in collecting dense annotations for long videos, which often require manually labeling each frame. In this work, we introduce an automated Annotation and Video Stream Alignment Pipeline (abbreviated ASAP). We demonstrate the generality of ASAP by aligning unlabeled videos of four different sports with corresponding freely available dense web annotations (i.e. commentary). We then leverage ASAP scalability to create LCric, a large-scale long video understanding benchmark, with over 1000 hours of densely annotated long Cricket videos (with an average sample length of ~50 mins) collected at virtually zero annotation cost. We benchmark and analyze state-of-the-art video understanding models on LCric through a large set of compositional multi-choice and regression queries. We establish a human baseline that indicates significant room for new research to explore. Our human studies indicate that ASAP can align videos and annotations with high fidelity, precision, and speed. The dataset along with the code for ASAP and baselines can be accessed here: https://asap-benchmark.github.io/.
