# LitAR: Visually Coherent Lighting for Mobile Augmented Reality

arXiv: https://arxiv.org/abs/2301.06184 · HTML: https://mlsanity.com/paper/2301.06184/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 64 references that are in the map.
- First posted on arXiv 15 Jan 2023.

## Builds on (most cited first, 17 of 17)

- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Image](https://mlsanity.com/paper/1905.02722/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [Single Image Portrait Relighting](https://mlsanity.com/paper/1905.00824/) (2019)
- [High Quality Monocular Depth Estimation via Transfer Learning](https://mlsanity.com/paper/1812.11941/) (2018)
- [Deep Parametric Indoor Lighting Estimation](https://mlsanity.com/paper/1910.08812/) (2019)
- [Fast Spatially-Varying Indoor Lighting Estimation](https://mlsanity.com/paper/1906.03799/) (2019)
- [Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination](https://mlsanity.com/paper/2003.08367/) (2020)
- [Inverse Path Tracing for Joint Material and Lighting Estimation](https://mlsanity.com/paper/1903.07145/) (2019)
- [Neural Illumination: Lighting Prediction for Indoor Environments](https://mlsanity.com/paper/1906.07370/) (2019)
- [HDR Environment Map Estimation for Real-Time Augmented Reality](https://mlsanity.com/paper/2011.10687/) (2020)
- [Intrinsic3D: High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting](https://mlsanity.com/paper/1708.01670/) (2017)
- [PointAR: Efficient Lighting Estimation for Mobile Augmented Reality](https://mlsanity.com/paper/2004.00006/) (2020)
- [Lighting, Reflectance and Geometry Estimation from 360circ Panoramic Stereo](https://mlsanity.com/paper/2104.09886/) (2021)
- [Xihe: A 3D Vision-based Lighting Estimation Framework for Mobile Augmented Reality](https://mlsanity.com/paper/2106.15280/) (2021)

## Built on by (most cited first, 1 of 1)

- [CleAR: Robust Context-Guided Generative Lighting Estimation for Mobile Augmented Reality](https://mlsanity.com/paper/2411.02179/) (2024)

## Abstract (arXiv)

An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic environment maps; however the corresponding reflective rendering might not match the physical environments. In this work, we present the design and implementation of a lighting reconstruction framework called LitAR that enables realistic and visually-coherent rendering. LitAR addresses several challenges of supporting lighting information for mobile AR. First, to address the spatial variance problem, LitAR uses two-field lighting reconstruction to divide the lighting reconstruction task into the spatial variance-aware near-field reconstruction and the directional-aware far-field reconstruction. The corresponding environment map allows reflective rendering with correct color tones. Second, LitAR uses two noise-tolerant data capturing policies to ensure data quality, namely guided bootstrapped movement and motion-based automatic capturing. Third, to handle the mismatch between the mobile computation capability and the high computation requirement of lighting reconstruction, LitAR employs two novel real-time environment map rendering techniques called multi-resolution projection and anchor extrapolation. These two techniques effectively remove the need of time-consuming mesh reconstruction while maintaining visual quality.
