# Learning Audio-Driven Viseme Dynamics for 3D Face Animation

arXiv: https://arxiv.org/abs/2301.06059 · HTML: https://mlsanity.com/paper/2301.06059/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 48 references that are in the map.
- First posted on arXiv 15 Jan 2023.

## Builds on (most cited first, 18 of 18)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [wav2vec 2.0: A Framework for Self-Supervised Learning of Speech Representations](https://mlsanity.com/paper/2006.11477/) (2020)
- [SpecAugment: A Simple Data Augmentation Method for Automatic Speech Recognition](https://mlsanity.com/paper/1904.08779/) (2019)
- [Face2Face: Real-time Face Capture and Reenactment of RGB Videos](https://mlsanity.com/paper/2007.14808/) (2020)
- [Unsupervised Cross-lingual Representation Learning for Speech Recognition](https://mlsanity.com/paper/2006.13979/) (2020)
- [3D Morphable Face Models -- Past, Present and Future](https://mlsanity.com/paper/1909.01815/) (2019)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [FaceFormer: Speech-Driven 3D Facial Animation with Transformers](https://mlsanity.com/paper/2112.05329/) (2021)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [Unsupervised Training for 3D Morphable Model Regression](https://mlsanity.com/paper/1806.06098/) (2018)
- [VisemeNet: Audio-Driven Animator-Centric Speech Animation](https://mlsanity.com/paper/1805.09488/) (2018)
- [High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies](https://mlsanity.com/paper/2010.05562/) (2020)
- [REALY: Rethinking the Evaluation of 3D Face Reconstruction](https://mlsanity.com/paper/2203.09729/) (2022)
- [Dynamic Facial Asset and Rig Generation from a Single Scan](https://mlsanity.com/paper/2010.00560/) (2020)
- [Geometry-guided Dense Perspective Network for Speech-Driven Facial Animation](https://mlsanity.com/paper/2008.10004/) (2020)
- [Video-driven Neural Physically-based Facial Asset for Production](https://mlsanity.com/paper/2202.05592/) (2022)
- [Production-Level Facial Performance Capture Using Deep Convolutional Neural Networks](https://mlsanity.com/paper/1609.06536/) (2016)
- [Speaker Independent and Multilingual/Mixlingual Speech-Driven Talking Head Generation Using Phonetic Posteriorgrams](https://mlsanity.com/paper/2006.11610/) (2020)

## Built on by (most cited first, 12 of 12)

- [SelfTalk: A Self-Supervised Commutative Training Diagram to Comprehend 3D Talking Faces](https://mlsanity.com/paper/2306.10799/) (2023)
- [UniTalker: Scaling up Audio-Driven 3D Facial Animation through A Unified Model](https://mlsanity.com/paper/2408.00762/) (2024)
- [Mimic: Speaking Style Disentanglement for Speech-Driven 3D Facial Animation](https://mlsanity.com/paper/2312.10877/) (2023)
- [KMTalk: Speech-Driven 3D Facial Animation with Key Motion Embedding](https://mlsanity.com/paper/2409.01113/) (2024)
- [Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control](https://mlsanity.com/paper/2503.14517/) (2025)
- [Universal Facial Encoding of Codec Avatars from VR Headsets](https://mlsanity.com/paper/2407.13038/) (2024)
- [PMMTalk: Speech-Driven 3D Facial Animation from Complementary Pseudo Multi-modal Features](https://mlsanity.com/paper/2312.02781/) (2023)
- [LSF-Animation: Label-Free Speech-Driven Facial Animation via Implicit Feature Representation](https://mlsanity.com/paper/2510.21864/) (2025)
- [CSTalk: Correlation Supervised Speech-driven 3D Emotional Facial Animation Generation](https://mlsanity.com/paper/2404.18604/) (2024)
- [Personalized Speech-driven Expressive 3D Facial Animation Synthesis with Style Control](https://mlsanity.com/paper/2310.17011/) (2023)
- [PTalker: Personalized Speech-Driven 3D Talking Head Animation via Style Disentanglement and Modality Alignment](https://mlsanity.com/paper/2512.22602/) (2025)
- [AudioFace: Language-Assisted Speech-Driven Facial Animation with Multimodal Language Models](https://mlsanity.com/paper/2605.07478/) (2026)

## Abstract (arXiv)

We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme curves, and supports multilingual speech inputs. The core of our approach is a novel parametric viseme fitting algorithm that utilizes phoneme priors to extract viseme parameters from speech videos. With the guidance of phonemes, the extracted viseme curves can better correlate with phonemes, thus more controllable and friendly to animators. To support multilingual speech inputs and generalizability to unseen voices, we take advantage of deep audio feature models pretrained on multiple languages to learn the mapping from audio to viseme curves. Our audio-to-curves mapping achieves state-of-the-art performance even when the input audio suffers from distortions of volume, pitch, speed, or noise. Lastly, a viseme scanning approach for acquiring high-fidelity viseme assets is presented for efficient speech animation production. We show that the predicted viseme curves can be applied to different viseme-rigged characters to yield various personalized animations with realistic and natural facial motions. Our approach is artist-friendly and can be easily integrated into typical animation production workflows including blendshape or bone based animation.
