# Decentralized model-free reinforcement learning in stochastic games with average-reward objective

arXiv: https://arxiv.org/abs/2301.05630 · HTML: https://mlsanity.com/paper/2301.05630/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 14 of its 29 references that are in the map.
- First posted on arXiv 13 Jan 2023.

## Builds on (most cited first, 14 of 14)

- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [Provable Self-Play Algorithms for Competitive Reinforcement Learning](https://mlsanity.com/paper/2002.04017/) (2020)
- [Near-Optimal Reinforcement Learning with Self-Play](https://mlsanity.com/paper/2006.12007/) (2020)
- [Independent Policy Gradient Methods for Competitive Reinforcement Learning](https://mlsanity.com/paper/2101.04233/) (2021)
- [Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibrium](https://mlsanity.com/paper/2002.07066/) (2020)
- [Model-free Reinforcement Learning in Infinite-horizon Average-reward Markov Decision Processes](https://mlsanity.com/paper/1910.07072/) (2019)
- [Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Games](https://mlsanity.com/paper/2102.04540/) (2021)
- [Online Reinforcement Learning in Stochastic Games](https://mlsanity.com/paper/1712.00579/) (2017)
- [Decentralized Q-Learning in Zero-sum Markov Games](https://mlsanity.com/paper/2106.02748/) (2021)
- [Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP](https://mlsanity.com/paper/1901.09311/) (2019)
- [Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexity](https://mlsanity.com/paper/1908.11071/) (2019)
- [Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games](https://mlsanity.com/paper/2110.05682/) (2021)
- [Fictitious play in zero-sum stochastic games](https://mlsanity.com/paper/2010.04223/) (2020)
- [Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits](https://mlsanity.com/paper/2203.06803/) (2022)

## Abstract (arXiv)

We propose the first model-free algorithm that achieves low regret performance for decentralized learning in two-player zero-sum tabular stochastic games with infinite-horizon average-reward objective. In decentralized learning, the learning agent controls only one player and tries to achieve low regret performances against an arbitrary opponent. This contrasts with centralized learning where the agent tries to approximate the Nash equilibrium by controlling both players. In our infinite-horizon undiscounted setting, additional structure assumptions is needed to provide good behaviors of learning processes : here we assume for every strategy of the opponent, the agent has a way to go from any state to any other. This assumption is the analogous to the "communicating" assumption in the MDP setting. We show that our Decentralized Optimistic Nash Q-Learning (DONQ-learning) algorithm achieves both sublinear high probability regret of order T3/4 and sublinear expected regret of order T2/3. Moreover, our algorithm enjoys a low computational complexity and low memory space requirement compared to the previous works of (Wei et al. 2017) and (Jafarnia-Jahromi et al. 2021) in the same setting.
