# Graph based Environment Representation for Vision-and-Language Navigation in Continuous Environments

arXiv: https://arxiv.org/abs/2301.04352 · HTML: https://mlsanity.com/paper/2301.04352/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 52 references that are in the map.
- First posted on arXiv 11 Jan 2023.

## Builds on (most cited first, 30 of 48)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [TinyBERT: Distilling BERT for Natural Language Understanding](https://mlsanity.com/paper/1909.10351/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Room-Across-Room: Multilingual Vision-and-Language Navigation with Dense Spatiotemporal Grounding](https://mlsanity.com/paper/2010.07954/) (2020)
- [Speaker-Follower Models for Vision-and-Language Navigation](https://mlsanity.com/paper/1806.02724/) (2018)
- [Few-Shot Learning with Graph Neural Networks](https://mlsanity.com/paper/1711.04043/) (2017)
- [Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation](https://mlsanity.com/paper/1811.10092/) (2018)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Towards Learning a Generic Agent for Vision-and-Language Navigation via Pre-training](https://mlsanity.com/paper/2002.10638/) (2020)
- [Vision-Language Navigation with Self-Supervised Auxiliary Reasoning Tasks](https://mlsanity.com/paper/1911.07883/) (2019)
- [Improving Vision-and-Language Navigation with Image-Text Pairs from the Web](https://mlsanity.com/paper/2004.14973/) (2020)
- [Self-Monitoring Navigation Agent via Auxiliary Progress Estimation](https://mlsanity.com/paper/1901.03035/) (2019)
- [Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language Navigation](https://mlsanity.com/paper/2203.02764/) (2022)
- [Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation](https://mlsanity.com/paper/1905.12255/) (2019)
- [Airbert: In-domain Pretraining for Vision-and-Language Navigation](https://mlsanity.com/paper/2108.09105/) (2021)
- [Waypoint Models for Instruction-guided Navigation in Continuous Environments](https://mlsanity.com/paper/2110.02207/) (2021)
- [SOON: Scenario Oriented Object Navigation with Graph-based Exploration](https://mlsanity.com/paper/2103.17138/) (2021)
- [The Regretful Agent: Heuristic-Aided Navigation through Progress Estimation](https://mlsanity.com/paper/1903.01602/) (2019)
- [Language and Visual Entity Relationship Graph for Agent Navigation](https://mlsanity.com/paper/2010.09304/) (2020)
- [Structured Scene Memory for Vision-Language Navigation](https://mlsanity.com/paper/2103.03454/) (2021)
- [Language-Aligned Waypoint (LAW) Supervision for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2109.15207/) (2021)
- [Sim-to-Real Transfer for Vision-and-Language Navigation](https://mlsanity.com/paper/2011.03807/) (2020)
- [Look Before You Leap: Bridging Model-Free and Model-Based Reinforcement Learning for Planned-Ahead Vision-and-Language Navigation](https://mlsanity.com/paper/1803.07729/) (2018)

## Built on by (most cited first, 9 of 9)

- [GridMM: Grid Memory Map for Vision-and-Language Navigation](https://mlsanity.com/paper/2307.12907/) (2023)
- [NavMorph: A Self-Evolving World Model for Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2506.23468/) (2025)
- [Fast-Slow Test-Time Adaptation for Online Vision-and-Language Navigation](https://mlsanity.com/paper/2311.13209/) (2023)
- [VPN: Visual Prompt Navigation](https://mlsanity.com/paper/2508.01766/) (2025)
- [Cog-GA: A Large Language Models-based Generative Agent for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2409.02522/) (2024)
- [AdaVLN: Towards Visual Language Navigation in Continuous Indoor Environments with Moving Humans](https://mlsanity.com/paper/2411.18539/) (2024)
- [SUM-AgriVLN: Spatial Understanding Memory for Agricultural Vision-and-Language Navigation](https://mlsanity.com/paper/2510.14357/) (2025)
- [OBSER: Object-Based Sub-Environment Recognition for Zero-Shot Environmental Inference](https://mlsanity.com/paper/2507.02929/) (2025)
- [Scene Representation using 360deg Saliency Graph and its Application in Vision-based Indoor Navigation](https://mlsanity.com/paper/2603.20353/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation in Continuous Environments (VLN-CE) is a navigation task that requires an agent to follow a language instruction in a realistic environment. The understanding of environments is a crucial part of the VLN-CE task, but existing methods are relatively simple and direct in understanding the environment, without delving into the relationship between language instructions and visual environments. Therefore, we propose a new environment representation in order to solve the above problems. First, we propose an Environment Representation Graph (ERG) through object detection to express the environment in semantic level. This operation enhances the relationship between language and environment. Then, the relational representations of object-object, object-agent in ERG are learned through GCN, so as to obtain a continuous expression about ERG. Sequentially, we combine the ERG expression with object label embeddings to obtain the environment representation. Finally, a new cross-modal attention navigation framework is proposed, incorporating our environment representation and a special loss function dedicated to training ERG. Experimental result shows that our method achieves satisfactory performance in terms of success rate on VLN-CE tasks. Further analysis explains that our method attains better cross-modal matching and strong generalization ability.
