# Asynchronous Multi-Agent Reinforcement Learning for Efficient Real-Time Multi-Robot Cooperative Exploration

arXiv: https://arxiv.org/abs/2301.03398 · HTML: https://mlsanity.com/paper/2301.03398/

## Key facts

- Cited by 18 papers in the map (data through 14 Oct 2026).
- Builds on 44 of its 66 references that are in the map.
- First posted on arXiv 9 Jan 2023.

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithms](https://mlsanity.com/paper/1911.10635/) (2019)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Learning Multiagent Communication with Backpropagation](https://mlsanity.com/paper/1605.07736/) (2016)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [One-Shot Imitation Learning](https://mlsanity.com/paper/1703.07326/) (2017)
- ["Other-Play" for Zero-Shot Coordination](https://mlsanity.com/paper/2003.02979/) (2020)
- [Learning Attentional Communication for Multi-Agent Cooperation](https://mlsanity.com/paper/1805.07733/) (2018)
- [Graph Convolutional Reinforcement Learning](https://mlsanity.com/paper/1810.09202/) (2018)
- [Learning High-Speed Flight in the Wild](https://mlsanity.com/paper/2110.05113/) (2021)
- [Learning Exploration Policies for Navigation](https://mlsanity.com/paper/1903.01959/) (2019)
- [Episodic Curiosity through Reachability](https://mlsanity.com/paper/1810.02274/) (2018)
- [Learning to Schedule Communication in Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1902.01554/) (2019)
- [Influence-Based Multi-Agent Exploration](https://mlsanity.com/paper/1910.05512/) (2019)
- [Relational Deep Reinforcement Learning](https://mlsanity.com/paper/1806.01830/) (2018)
- [Deep Set Prediction Networks](https://mlsanity.com/paper/1906.06565/) (2019)
- [Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2003.10423/) (2020)
- [From Few to More: Large-scale Dynamic Multiagent Curriculum Learning](https://mlsanity.com/paper/1909.02790/) (2019)
- [Delay-Aware Model-Based Reinforcement Learning for Continuous Control](https://mlsanity.com/paper/2005.05440/) (2020)
- [Multi-Agent Actor-Critic with Hierarchical Graph Attention Network](https://mlsanity.com/paper/1909.12557/) (2019)
- [CM3: Cooperative Multi-goal Multi-stage Multi-agent Reinforcement Learning](https://mlsanity.com/paper/1809.05188/) (2018)

## Built on by (most cited first, 18 of 18)

- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [Co-NavGPT: Multi-Robot Cooperative Visual Semantic Navigation Using Vision Language Models](https://mlsanity.com/paper/2310.07937/) (2023)
- [SayCoNav: Utilizing Large Language Models for Adaptive Collaboration in Decentralized Multi-Robot Navigation](https://mlsanity.com/paper/2505.13729/) (2025)
- [MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents](https://mlsanity.com/paper/2603.09827/) (2026)
- [Offline Fictitious Self-Play for Competitive Games](https://mlsanity.com/paper/2403.00841/) (2024)
- [Towards Fault Tolerance in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2412.00534/) (2024)
- [A testable framework for AI alignment: Simulation Theology as an engineered worldview for silicon-based agents](https://mlsanity.com/paper/2602.16987/) (2026)
- [AgentComm-Bench: Stress-Testing Cooperative Embodied AI Under Latency, Packet Loss, and Bandwidth Collapse](https://mlsanity.com/paper/2603.20285/) (2026)
- [CoMIX: A Multi-agent Reinforcement Learning Training Architecture for Efficient Decentralized Coordination and Independent Decision-Making](https://mlsanity.com/paper/2308.10721/) (2023)
- [SportsNGEN: Sustained Generation of Realistic Multi-player Sports Gameplay](https://mlsanity.com/paper/2403.12977/) (2024)
- [MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search](https://mlsanity.com/paper/2404.03101/) (2024)
- [Privileged Reinforcement and Communication Learning for Distributed, Bandwidth-limited Multi-robot Exploration](https://mlsanity.com/paper/2407.20203/) (2024)
- [Cooperative Path Planning with Asynchronous Multiagent Reinforcement Learning](https://mlsanity.com/paper/2409.00754/) (2024)
- [Cooperative and Asynchronous Transformer-based Mission Planning for Heterogeneous Teams of Mobile Robots](https://mlsanity.com/paper/2410.06372/) (2024)
- [FairStream: Fair Multimedia Streaming Benchmark for Reinforcement Learning Agents](https://mlsanity.com/paper/2410.21029/) (2024)
- [An Improved Multi-Agent Algorithm for Cooperative and Competitive Environments by Identifying and Encouraging Cooperation among Agents](https://mlsanity.com/paper/2508.14131/) (2025)
- [Asynchronous Risk-Aware Multi-Agent Packet Routing for Ultra-Dense LEO Satellite Networks](https://mlsanity.com/paper/2510.27506/) (2025)
- [Robust Instruction Compliance in Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2605.12655/) (2026)

## Abstract (arXiv)

We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.
