# Towards Open World NeRF-Based SLAM

arXiv: https://arxiv.org/abs/2301.03102 · HTML: https://mlsanity.com/paper/2301.03102/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 8 Jan 2023.

## Built on by (most cited first, 8 of 8)

- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey](https://mlsanity.com/paper/2402.13255/) (2024)
- [D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup](https://mlsanity.com/paper/2405.14276/) (2024)
- [NeRFs in Robotics: A Survey](https://mlsanity.com/paper/2405.01333/) (2024)
- [Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods](https://mlsanity.com/paper/2408.04268/) (2024)
- [NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields](https://mlsanity.com/paper/2312.13471/) (2023)
- [EgoHDM: An Online Egocentric-Inertial Human Motion Capture, Localization, and Dense Mapping System](https://mlsanity.com/paper/2409.00343/) (2024)
- [Ternary-Type Opacity and Hybrid Odometry for RGB NeRF-SLAM](https://mlsanity.com/paper/2312.13332/) (2023)

## Abstract (arXiv)

Neural Radiance Fields (NeRFs) offer versatility and robustness in map representations for Simultaneous Localization and Mapping (SLAM) tasks. This paper extends NICE-SLAM, a recent state-of-the-art NeRF-based SLAM algorithm capable of producing high quality NeRF maps. However, depending on the hardware used, the required number of iterations to produce these maps often makes NICE-SLAM run at less than real time. Additionally, the estimated trajectories fail to be competitive with classical SLAM approaches. Finally, NICE-SLAM requires a grid covering the considered environment to be defined prior to runtime, making it difficult to extend into previously unseen scenes. This paper seeks to make NICE-SLAM more open-world-capable by improving the robustness and tracking accuracy, and generalizing the map representation to handle unconstrained environments. This is done by improving measurement uncertainty handling, incorporating motion information, and modelling the map as having an explicit foreground and background. It is shown that these changes are able to improve tracking accuracy by 85% to 97% depending on the available resources, while also improving mapping in environments with visual information extending outside of the predefined grid.
