# 3DAvatarGAN: Bridging Domains for Personalized Editable Avatars

arXiv: https://arxiv.org/abs/2301.02700 · HTML: https://mlsanity.com/paper/2301.02700/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 55 of its 75 references that are in the map.
- First posted on arXiv 6 Jan 2023.

## Builds on (most cited first, 30 of 55)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Progressive Growing of GANs for Improved Quality, Stability, and Variation](https://mlsanity.com/paper/1710.10196/) (2017)
- [Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks](https://mlsanity.com/paper/1511.06434/) (2015)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop](https://mlsanity.com/paper/1506.03365/) (2015)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Training Generative Adversarial Networks with Limited Data](https://mlsanity.com/paper/2006.06676/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [MaskGAN: Towards Diverse and Interactive Facial Image Manipulation](https://mlsanity.com/paper/1907.11922/) (2019)
- [GANSpace: Discovering Interpretable GAN Controls](https://mlsanity.com/paper/2004.02546/) (2020)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [In-Domain GAN Inversion for Real Image Editing](https://mlsanity.com/paper/2004.00049/) (2020)
- [InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANs](https://mlsanity.com/paper/2005.09635/) (2020)
- [StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows](https://mlsanity.com/paper/2008.02401/) (2020)
- [StyleSpace Analysis: Disentangled Controls for StyleGAN Image Generation](https://mlsanity.com/paper/2011.12799/) (2020)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [StyleRig: Rigging StyleGAN for 3D Control over Portrait Images](https://mlsanity.com/paper/2004.00121/) (2020)
- [ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement](https://mlsanity.com/paper/2104.02699/) (2021)

## Built on by (most cited first, 30 of 38)

- [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://mlsanity.com/paper/2303.11396/) (2023)
- [AvatarCraft: Transforming Text into Neural Human Avatars with Parameterized Shape and Pose Control](https://mlsanity.com/paper/2303.17606/) (2023)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors](https://mlsanity.com/paper/2311.17261/) (2023)
- [StyleAvatar3D: Leveraging Image-Text Diffusion Models for High-Fidelity 3D Avatar Generation](https://mlsanity.com/paper/2305.19012/) (2023)
- [LPFF: A Portrait Dataset for Face Generators Across Large Poses](https://mlsanity.com/paper/2303.14407/) (2023)
- [DiffusionGAN3D: Boosting Text-guided 3D Generation and Domain Adaptation by Combining 3D GANs and Diffusion Priors](https://mlsanity.com/paper/2312.16837/) (2023)
- [AvatarArtist: Open-Domain 4D Avatarization](https://mlsanity.com/paper/2503.19906/) (2025)
- [Deformable One-shot Face Stylization via DINO Semantic Guidance](https://mlsanity.com/paper/2403.00459/) (2024)
- [A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation](https://mlsanity.com/paper/2406.04253/) (2024)
- [PODIA-3D: Domain Adaptation of 3D Generative Model Across Large Domain Gap Using Pose-Preserved Text-to-Image Diffusion](https://mlsanity.com/paper/2304.01900/) (2023)
- [GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image](https://mlsanity.com/paper/2404.02152/) (2024)
- [Portrait Video Editing Empowered by Multimodal Generative Priors](https://mlsanity.com/paper/2409.13591/) (2024)
- [Pushing the Limits of 3D Shape Generation at Scale](https://mlsanity.com/paper/2306.11510/) (2023)
- [InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image](https://mlsanity.com/paper/2311.02826/) (2023)
- [Real-time 3D-aware Portrait Editing from a Single Image](https://mlsanity.com/paper/2402.14000/) (2024)
- [HQ3DAvatar: High Quality Controllable 3D Head Avatar](https://mlsanity.com/paper/2303.14471/) (2023)
- [DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields](https://mlsanity.com/paper/2309.04410/) (2023)
- [My3DGen: A Scalable Personalized 3D Generative Model](https://mlsanity.com/paper/2307.05468/) (2023)
- [3DPortraitGAN: Learning One-Quarter Headshot 3D GANs from a Single-View Portrait Dataset with Diverse Body Poses](https://mlsanity.com/paper/2307.14770/) (2023)
- [MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets](https://mlsanity.com/paper/2404.13923/) (2024)
- [AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation](https://mlsanity.com/paper/2305.19245/) (2023)
- [LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example](https://mlsanity.com/paper/2403.15227/) (2024)
- [GCA-3D: Towards Generalized and Consistent Domain Adaptation of 3D Generators](https://mlsanity.com/paper/2412.15491/) (2024)
- [One-shot Generative Domain Adaptation in 3D GANs](https://mlsanity.com/paper/2410.08824/) (2024)
- [NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction](https://mlsanity.com/paper/2405.12505/) (2024)
- [Identity Preserving 3D Head Stylization with Multiview Score Distillation](https://mlsanity.com/paper/2411.13536/) (2024)
- [ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars](https://mlsanity.com/paper/2505.10072/) (2025)
- [Category-Aware 3D Object Composition with Disentangled Texture and Shape Multi-view Diffusion](https://mlsanity.com/paper/2509.02357/) (2025)
- [Multi-Modal Face Stylization with a Generative Prior](https://mlsanity.com/paper/2305.18009/) (2023)

## Abstract (arXiv)

Modern 3D-GANs synthesize geometry and texture by training on large-scale datasets with a consistent structure. Training such models on stylized, artistic data, with often unknown, highly variable geometry, and camera information has not yet been shown possible. Can we train a 3D GAN on such artistic data, while maintaining multi-view consistency and texture quality? To this end, we propose an adaptation framework, where the source domain is a pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic datasets. We then distill the knowledge from a 2D generator to the source 3D generator. To do that, we first propose an optimization-based method to align the distributions of camera parameters across domains. Second, we propose regularizations necessary to learn high-quality texture, while avoiding degenerate geometric solutions, such as flat shapes. Third, we show a deformation-based technique for modeling exaggerated geometry of artistic domains, enabling -- as a byproduct -- personalized geometric editing. Finally, we propose a novel inversion method for 3D-GANs linking the latent spaces of the source and the target domains. Our contributions -- for the first time -- allow for the generation, editing, and animation of personalized artistic 3D avatars on artistic datasets.
