# High-Quality Real-Time Rendering Using Subpixel Sampling Reconstruction

arXiv: https://arxiv.org/abs/2301.01036 · HTML: https://mlsanity.com/paper/2301.01036/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 67 references that are in the map.
- First posted on arXiv 3 Jan 2023.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Learning Indoor Inverse Rendering with 3D Spatially-Varying Lighting](https://mlsanity.com/paper/2109.06061/) (2021)
- [De-rendering 3D Objects in the Wild](https://mlsanity.com/paper/2201.02279/) (2022)
- [Differentiable Surface Rendering via Non-Differentiable Sampling](https://mlsanity.com/paper/2108.04886/) (2021)
- [Neural-Sim: Learning to Generate Training Data with NeRF](https://mlsanity.com/paper/2207.11368/) (2022)
- [GenDR: A Generalized Differentiable Renderer](https://mlsanity.com/paper/2204.13845/) (2022)
- [Boosting Point Clouds Rendering via Radiance Mapping](https://mlsanity.com/paper/2210.15107/) (2022)
- [Real-time Monte Carlo Denoising with Weight Sharing Kernel Prediction Network](https://mlsanity.com/paper/2202.05977/) (2022)

## Built on by (most cited first, 1 of 1)

- [Fast Local Neural Regression for Low-Cost, Path Traced Lambertian Global Illumination](https://mlsanity.com/paper/2410.11625/) (2024)

## Abstract (arXiv)

Generating high-quality, realistic rendering images for real-time applications generally requires tracing a few samples-per-pixel (spp) and using deep learning-based approaches to denoise the resulting low-spp images. Existing denoising methods have yet to achieve real-time performance at high resolutions due to the physically-based sampling and network inference time costs. In this paper, we propose a novel Monte Carlo sampling strategy to accelerate the sampling process and a corresponding denoiser, subpixel sampling reconstruction (SSR), to obtain high-quality images. Extensive experiments demonstrate that our method significantly outperforms previous approaches in denoising quality and reduces overall time costs, enabling real-time rendering capabilities at 2K resolution.
