# Diffusion Probabilistic Models for Scene-Scale 3D Categorical Data

arXiv: https://arxiv.org/abs/2301.00527 · HTML: https://mlsanity.com/paper/2301.00527/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 31 of its 32 references that are in the map.
- First posted on arXiv 2 Jan 2023.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 31)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Taming Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2012.09841/) (2020)
- [Structured Denoising Diffusion Models in Discrete State-Spaces](https://mlsanity.com/paper/2107.03006/) (2021)
- [RePaint: Inpainting using Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2201.09865/) (2022)
- [Vector Quantized Diffusion Model for Text-to-Image Synthesis](https://mlsanity.com/paper/2111.14822/) (2021)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Argmax Flows and Multinomial Diffusion: Learning Categorical Distributions](https://mlsanity.com/paper/2102.05379/) (2021)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [GeoDiff: a Geometric Diffusion Model for Molecular Conformation Generation](https://mlsanity.com/paper/2203.02923/) (2022)
- [Semantic Scene Completion from a Single Depth Image](https://mlsanity.com/paper/1611.08974/) (2016)
- [Cylindrical and Asymmetrical 3D Convolution Networks for LiDAR Segmentation](https://mlsanity.com/paper/2011.10033/) (2020)
- [OctNet: Learning Deep 3D Representations at High Resolutions](https://mlsanity.com/paper/1611.05009/) (2016)
- [Sparse Single Sweep LiDAR Point Cloud Segmentation via Learning Contextual Shape Priors from Scene Completion](https://mlsanity.com/paper/2012.03762/) (2020)
- [LMSCNet: Lightweight Multiscale 3D Semantic Completion](https://mlsanity.com/paper/2008.10559/) (2020)
- [S3CNet: A Sparse Semantic Scene Completion Network for LiDAR Point Clouds](https://mlsanity.com/paper/2012.09242/) (2020)
- [Frido: Feature Pyramid Diffusion for Complex Scene Image Synthesis](https://mlsanity.com/paper/2208.13753/) (2022)
- [Semantic Scene Completion using Local Deep Implicit Functions on LiDAR Data](https://mlsanity.com/paper/2011.09141/) (2020)
- [Global Context with Discrete Diffusion in Vector Quantised Modelling for Image Generation](https://mlsanity.com/paper/2112.01799/) (2021)
- [MotionSC: Data Set and Network for Real-Time Semantic Mapping in Dynamic Environments](https://mlsanity.com/paper/2203.07060/) (2022)
- [3D Semantic Scene Completion from a Single Depth Image using Adversarial Training](https://mlsanity.com/paper/1905.06231/) (2019)

## Built on by (most cited first, 30 of 33)

- [XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies](https://mlsanity.com/paper/2312.03806/) (2023)
- [UniScene: Unified Occupancy-centric Driving Scene Generation](https://mlsanity.com/paper/2412.05435/) (2024)
- [3D and 4D World Modeling: A Survey](https://mlsanity.com/paper/2509.07996/) (2025)
- [On the Design Fundamentals of Diffusion Models: A Survey](https://mlsanity.com/paper/2306.04542/) (2023)
- [LT3SD: Latent Trees for 3D Scene Diffusion](https://mlsanity.com/paper/2409.08215/) (2024)
- [SemCity: Semantic Scene Generation with Triplane Diffusion](https://mlsanity.com/paper/2403.07773/) (2024)
- [Pyramid Diffusion for Fine 3D Large Scene Generation](https://mlsanity.com/paper/2311.12085/) (2023)
- [Scaling Diffusion Models to Real-World 3D LiDAR Scene Completion](https://mlsanity.com/paper/2403.13470/) (2024)
- [3D Scene Generation: A Survey](https://mlsanity.com/paper/2505.05474/) (2025)
- [X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible Controllability](https://mlsanity.com/paper/2506.13558/) (2025)
- [NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes](https://mlsanity.com/paper/2503.16375/) (2025)
- [Distilling Diffusion Models to Efficient 3D LiDAR Scene Completion](https://mlsanity.com/paper/2412.03515/) (2024)
- [OccScene: Semantic Occupancy-based Cross-task Mutual Learning for 3D Scene Generation](https://mlsanity.com/paper/2412.11183/) (2024)
- [Controllable 3D Outdoor Scene Generation via Scene Graphs](https://mlsanity.com/paper/2503.07152/) (2025)
- [Towards Generating Realistic 3D Semantic Training Data for Autonomous Driving](https://mlsanity.com/paper/2503.21449/) (2025)
- [CymbaDiff: Structured Spatial Diffusion for Sketch-based 3D Semantic Urban Scene Generation](https://mlsanity.com/paper/2510.13245/) (2025)
- [SSEditor: Controllable Mask-to-Scene Generation with Diffusion Model](https://mlsanity.com/paper/2411.12290/) (2024)
- [Diffusion-Based Generative Models for 3D Occupancy Prediction in Autonomous Driving](https://mlsanity.com/paper/2505.23115/) (2025)
- [Scaffold Diffusion: Sparse Multi-Category Voxel Structure Generation with Discrete Diffusion](https://mlsanity.com/paper/2509.00062/) (2025)
- [Scene Coordinate Reconstruction Priors](https://mlsanity.com/paper/2510.12387/) (2025)
- [LiFlow: Flow Matching for 3D LiDAR Scene Completion](https://mlsanity.com/paper/2602.02232/) (2026)
- [Simultaneous Diffusion Sampling for Conditional LiDAR Generation](https://mlsanity.com/paper/2410.11628/) (2024)
- [Map Imagination Like Blind Humans: Group Diffusion Model for Robotic Map Generation](https://mlsanity.com/paper/2412.16908/) (2024)
- [DreamTexture: Shape from Virtual Texture with Analysis by Augmentation](https://mlsanity.com/paper/2503.16412/) (2025)
- [3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning](https://mlsanity.com/paper/2606.19451/) (2026)
- [Towards Open-World Co-Salient Object Detection with Generative Uncertainty-aware Group Selective Exchange-Masking](https://mlsanity.com/paper/2310.10264/) (2023)
- [PVNet: Point-Voxel Interaction LiDAR Scene Upsampling Via Diffusion Models](https://mlsanity.com/paper/2508.17050/) (2025)
- [EditSSC: Toward Editable Semantic Occupancy Scenes with Unconditional Diffusion Models](https://mlsanity.com/paper/2606.09273/) (2026)
- [Interpretable Human-Label-Free Deep Learning for Real-Bogus Classification with Uncertainty Quantification](https://mlsanity.com/paper/2607.05393/) (2026)
- [3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments](https://mlsanity.com/paper/2607.10879/) (2026)

## Abstract (arXiv)

In this paper, we learn a diffusion model to generate 3D data on a scene-scale. Specifically, our model crafts a 3D scene consisting of multiple objects, while recent diffusion research has focused on a single object. To realize our goal, we represent a scene with discrete class labels, i.e., categorical distribution, to assign multiple objects into semantic categories. Thus, we extend discrete diffusion models to learn scene-scale categorical distributions. In addition, we validate that a latent diffusion model can reduce computation costs for training and deploying. To the best of our knowledge, our work is the first to apply discrete and latent diffusion for 3D categorical data on a scene-scale. We further propose to perform semantic scene completion (SSC) by learning a conditional distribution using our diffusion model, where the condition is a partial observation in a sparse point cloud. In experiments, we empirically show that our diffusion models not only generate reasonable scenes, but also perform the scene completion task better than a discriminative model. Our code and models are available at https://github.com/zoomin-lee/scene-scale-diffusion
