# Peer Learning for Unbiased Scene Graph Generation

arXiv: https://arxiv.org/abs/2301.00146 · HTML: https://mlsanity.com/paper/2301.00146/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 21 references that are in the map.
- First posted on arXiv 31 Dec 2022.

## Builds on (most cited first, 17 of 17)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Scene Graph Generation by Iterative Message Passing](https://mlsanity.com/paper/1701.02426/) (2017)
- [Neural Motifs: Scene Graph Parsing with Global Context](https://mlsanity.com/paper/1711.06640/) (2017)
- [Unbiased Scene Graph Generation from Biased Training](https://mlsanity.com/paper/2002.11949/) (2020)
- [Learning to Compose Dynamic Tree Structures for Visual Contexts](https://mlsanity.com/paper/1812.01880/) (2018)
- [GPS-Net: Graph Property Sensing Network for Scene Graph Generation](https://mlsanity.com/paper/2003.12962/) (2020)
- [Knowledge-Embedded Routing Network for Scene Graph Generation](https://mlsanity.com/paper/1903.03326/) (2019)
- [Bipartite Graph Network with Adaptive Message Passing for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2104.00308/) (2021)
- [Energy-Based Learning for Scene Graph Generation](https://mlsanity.com/paper/2103.02221/) (2021)
- [Bridging Knowledge Graphs to Generate Scene Graphs](https://mlsanity.com/paper/2001.02314/) (2020)
- [Stacked Hybrid-Attention and Group Collaborative Learning for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2203.09811/) (2022)
- [CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2009.07526/) (2020)
- [The Devil is in the Labels: Noisy Label Correction for Robust Scene Graph Generation](https://mlsanity.com/paper/2206.03014/) (2022)
- [Segmentation-grounded Scene Graph Generation](https://mlsanity.com/paper/2104.14207/) (2021)
- [Resistance Training using Prior Bias: toward Unbiased Scene Graph Generation](https://mlsanity.com/paper/2201.06794/) (2022)
- [Not All Relations are Equal: Mining Informative Labels for Scene Graph Generation](https://mlsanity.com/paper/2111.13517/) (2021)
- [Context-aware Mixture-of-Experts for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2208.07109/) (2022)

## Built on by (most cited first, 4 of 4)

- [Compositional Feature Augmentation for Unbiased Scene Graph Generation](https://mlsanity.com/paper/2308.06712/) (2023)
- [Scene Graph Generation Strategy with Co-occurrence Knowledge and Learnable Term Frequency](https://mlsanity.com/paper/2405.12648/) (2024)
- [A Reverse Causal Framework to Mitigate Spurious Correlations for Debiasing Scene Graph Generation](https://mlsanity.com/paper/2505.23451/) (2025)
- [Unbiased Scene Graph Generation by Type-Aware Message Passing on Heterogeneous and Dual Graphs](https://mlsanity.com/paper/2411.13287/) (2024)

## Abstract (arXiv)

Unbiased scene graph generation (USGG) is a challenging task that requires predicting diverse and heavily imbalanced predicates between objects in an image. To address this, we propose a novel framework peer learning that uses predicate sampling and consensus voting (PSCV) to encourage multiple peers to learn from each other. Predicate sampling divides the predicate classes into sub-distributions based on frequency, and assigns different peers to handle each sub-distribution or combinations of them. Consensus voting ensembles the peers' complementary predicate knowledge by emphasizing majority opinion and diminishing minority opinion. Experiments on Visual Genome show that PSCV outperforms previous methods and achieves a new state-of-the-art on SGCls task with 31.6 mean.
