# Learning 3D Human Pose Estimation from Dozens of Datasets using a Geometry-Aware Autoencoder to Bridge Between Skeleton Formats

arXiv: https://arxiv.org/abs/2212.14474 · HTML: https://mlsanity.com/paper/2212.14474/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 95 references that are in the map.
- First posted on arXiv 29 Dec 2022.

## Builds on (most cited first, 30 of 48)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Rethinking Atrous Convolution for Semantic Image Segmentation](https://mlsanity.com/paper/1706.05587/) (2017)
- [YOLOv4: Optimal Speed and Accuracy of Object Detection](https://mlsanity.com/paper/2004.10934/) (2020)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [EfficientNetV2: Smaller Models and Faster Training](https://mlsanity.com/paper/2104.00298/) (2021)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [AI Choreographer: Music Conditioned 3D Dance Generation with AIST++](https://mlsanity.com/paper/2101.08779/) (2021)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Train longer, generalize better: closing the generalization gap in large batch training of neural networks](https://mlsanity.com/paper/1705.08741/) (2017)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [BEHAVE: Dataset and Method for Tracking Human Object Interactions](https://mlsanity.com/paper/2204.06950/) (2022)
- [Monocular, One-stage, Regression of Multiple 3D People](https://mlsanity.com/paper/2008.12272/) (2020)
- [Deep Learning-Based Human Pose Estimation: A Survey](https://mlsanity.com/paper/2012.13392/) (2020)
- [AGORA: Avatars in Geography Optimized for Regression Analysis](https://mlsanity.com/paper/2104.14643/) (2021)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Panoptic Studio: A Massively Multiview System for Social Interaction Capture](https://mlsanity.com/paper/1612.03153/) (2016)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [Camera Distance-aware Top-down Approach for 3D Multi-person Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1907.11346/) (2019)
- [L2 Regularization versus Batch and Weight Normalization](https://mlsanity.com/paper/1706.05350/) (2017)
- [Unsupervised Learning of Object Landmarks through Conditional Image Generation](https://mlsanity.com/paper/1806.07823/) (2018)
- [Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation](https://mlsanity.com/paper/2004.03686/) (2020)
- [The IKEA ASM Dataset: Understanding People Assembling Furniture through Actions, Objects and Pose](https://mlsanity.com/paper/2007.00394/) (2020)
- [PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation](https://mlsanity.com/paper/2105.02465/) (2021)
- [Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World](https://mlsanity.com/paper/1803.08319/) (2018)

## Built on by (most cited first, 30 of 50)

- [Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Dataset](https://mlsanity.com/paper/2307.00818/) (2023)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2309.17448/) (2023)
- [Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2407.07532/) (2024)
- [SMPLest-X: Ultimate Scaling for Expressive Human Pose and Shape Estimation](https://mlsanity.com/paper/2501.09782/) (2025)
- [Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensors](https://mlsanity.com/paper/2312.02196/) (2023)
- [Scaling Large Motion Models with Million-Level Human Motions](https://mlsanity.com/paper/2410.03311/) (2024)
- [Differentiable Biomechanics Unlocks Opportunities for Markerless Motion Capture](https://mlsanity.com/paper/2402.17192/) (2024)
- [Real-Time Simulated Avatar from Head-Mounted Sensors](https://mlsanity.com/paper/2403.06862/) (2024)
- [COIN: Control-Inpainting Diffusion Prior for Human and Camera Motion Estimation](https://mlsanity.com/paper/2408.16426/) (2024)
- [Monocular 3D Human Pose Estimation for Sports Broadcasts using Partial Sports Field Registration](https://mlsanity.com/paper/2304.04437/) (2023)
- [Improved Trajectory Reconstruction for Markerless Pose Estimation](https://mlsanity.com/paper/2303.02413/) (2023)
- [Markerless Motion Capture and Biomechanical Analysis Pipeline](https://mlsanity.com/paper/2303.10654/) (2023)
- [Body Knowledge and Uncertainty Modeling for Monocular 3D Human Body Reconstruction](https://mlsanity.com/paper/2308.00799/) (2023)
- [Differentiable Biomechanics for Markerless Motion Capture in Upper Limb Stroke Rehabilitation: A Comparison with Optical Motion Capture](https://mlsanity.com/paper/2411.14992/) (2024)
- [H-MoRe: Learning Human-centric Motion Representation for Action Analysis](https://mlsanity.com/paper/2504.10676/) (2025)
- [Portable Biomechanics Laboratory: Clinically Accessible Movement Analysis from a Handheld Smartphone](https://mlsanity.com/paper/2507.08268/) (2025)
- [BOTH2Hands: Inferring 3D Hands from Both Text Prompts and Body Dynamics](https://mlsanity.com/paper/2312.07937/) (2023)
- [Fusing uncalibrated IMUs and handheld smartphone video to reconstruct knee kinematics](https://mlsanity.com/paper/2405.17368/) (2024)
- [Self-Supervised Learning of Gait-Based Biomarkers](https://mlsanity.com/paper/2307.16321/) (2023)
- [Multi-view Pose Fusion for Occlusion-Aware 3D Human Pose Estimation](https://mlsanity.com/paper/2408.15810/) (2024)
- [KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture](https://mlsanity.com/paper/2505.13436/) (2025)
- [Monocular Biomechanical Tracking of Fingers with Inverse Kinematics to Foundation Models](https://mlsanity.com/paper/2605.09258/) (2026)
- [Calibrated Uncertainty for Trustworthy Clinical Gait Analysis Using Probabilistic Multiview Markerless Motion Capture](https://mlsanity.com/paper/2601.22412/) (2026)
- [Text to Blind Motion](https://mlsanity.com/paper/2412.05277/) (2024)
- [Biomechanical Reconstruction with Confidence Intervals from Multiview Markerless Motion Capture](https://mlsanity.com/paper/2502.06486/) (2025)
- [Benchmarking 3D Human Pose Estimation Models under Occlusions](https://mlsanity.com/paper/2504.10350/) (2025)
- [GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding](https://mlsanity.com/paper/2505.10671/) (2025)
- [HumanScore: Benchmarking Human Motions in Generated Videos](https://mlsanity.com/paper/2604.20157/) (2026)
- [Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulation](https://mlsanity.com/paper/2402.12676/) (2024)

## Abstract (arXiv)

Deep learning-based 3D human pose estimation performs best when trained on large amounts of labeled data, making combined learning from many datasets an important research direction. One obstacle to this endeavor are the different skeleton formats provided by different datasets, i.e., they do not label the same set of anatomical landmarks. There is little prior research on how to best supervise one model with such discrepant labels. We show that simply using separate output heads for different skeletons results in inconsistent depth estimates and insufficient information sharing across skeletons. As a remedy, we propose a novel affine-combining autoencoder (ACAE) method to perform dimensionality reduction on the number of landmarks. The discovered latent 3D points capture the redundancy among skeletons, enabling enhanced information sharing when used for consistency regularization. Our approach scales to an extreme multi-dataset regime, where we use 28 3D human pose datasets to supervise one model, which outperforms prior work on a range of benchmarks, including the challenging 3D Poses in the Wild (3DPW) dataset. Our code and models are available for research purposes.
