# Joint Engagement Classification using Video Augmentation Techniques for Multi-person Human-robot Interaction

arXiv: https://arxiv.org/abs/2212.14128 · HTML: https://mlsanity.com/paper/2212.14128/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 62 references that are in the map.
- First posted on arXiv 28 Dec 2022.

## Builds on (most cited first, 18 of 18)

- [CutMix: Regularization Strategy to Train Strong Classifiers with Localizable Features](https://mlsanity.com/paper/1905.04899/) (2019)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Improved Regularization of Convolutional Neural Networks with Cutout](https://mlsanity.com/paper/1708.04552/) (2017)
- [Is Space-Time Attention All You Need for Video Understanding?](https://mlsanity.com/paper/2102.05095/) (2021)
- [X3D: Expanding Architectures for Efficient Video Recognition](https://mlsanity.com/paper/2004.04730/) (2020)
- [Score-CAM: Score-Weighted Visual Explanations for Convolutional Neural Networks](https://mlsanity.com/paper/1910.01279/) (2019)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [SimSwap: An Efficient Framework For High Fidelity Face Swapping](https://mlsanity.com/paper/2106.06340/) (2021)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [PYSKL: Towards Good Practices for Skeleton Action Recognition](https://mlsanity.com/paper/2205.09443/) (2022)
- [AugLy: Data Augmentations for Robustness](https://mlsanity.com/paper/2201.06494/) (2022)
- [Context-Aware Personality Inference in Dyadic Scenarios: Introducing the UDIVA Dataset](https://mlsanity.com/paper/2012.14259/) (2020)
- [Personalized Machine Learning for Robot Perception of Affect and Engagement in Autism Therapy](https://mlsanity.com/paper/1802.01186/) (2018)
- [Dyadic Speech-based Affect Recognition using DAMI-P2C Parent-child Multimodal Interaction Dataset](https://mlsanity.com/paper/2008.09207/) (2020)
- [Consistency-Aware Graph Network for Human Interaction Understanding](https://mlsanity.com/paper/2011.10250/) (2020)
- [Leveraging Explainability for Comprehending Referring Expressions in the Real World](https://mlsanity.com/paper/2107.05593/) (2021)

## Built on by (most cited first, 2 of 2)

- [Multipar-T: Multiparty-Transformer for Capturing Contingent Behaviors in Group Conversations](https://mlsanity.com/paper/2304.12204/) (2023)
- [HUI360: A 360deg Egocentric Dataset and Baselines for Human-Robot Interaction Anticipation](https://mlsanity.com/paper/2608.11051/) (2026)

## Abstract (arXiv)

Affect understanding capability is essential for social robots to autonomously interact with a group of users in an intuitive and reciprocal way. However, the challenge of multi-person affect understanding comes from not only the accurate perception of each user's affective state (e.g., engagement) but also the recognition of the affect interplay between the members (e.g., joint engagement) that presents as complex, but subtle, nonverbal exchanges between them. Here we present a novel hybrid framework for identifying a parent-child dyad's joint engagement by combining a deep learning framework with various video augmentation techniques. Using a dataset of parent-child dyads reading storybooks together with a social robot at home, we first train RGB frame- and skeleton-based joint engagement recognition models with four video augmentation techniques (General Aug, DeepFake, CutOut, and Mixed) applied datasets to improve joint engagement classification performance. Second, we demonstrate experimental results on the use of trained models in the robot-parent-child interaction context. Third, we introduce a behavior-based metric for evaluating the learned representation of the models to investigate the model interpretability when recognizing joint engagement. This work serves as the first step toward fully unlocking the potential of end-to-end video understanding models pre-trained on large public datasets and augmented with data augmentation and visualization techniques for affect recognition in the multi-person human-robot interaction in the wild.
