# Learning Spatiotemporal Frequency-Transformer for Low-Quality Video Super-Resolution

arXiv: https://arxiv.org/abs/2212.14046 · HTML: https://mlsanity.com/paper/2212.14046/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 57 references that are in the map.
- First posted on arXiv 27 Dec 2022.

## Builds on (most cited first, 30 of 42)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [Designing a Practical Degradation Model for Deep Blind Image Super-Resolution](https://mlsanity.com/paper/2103.14006/) (2021)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [Deep Laplacian Pyramid Networks for Fast and Accurate Super-Resolution](https://mlsanity.com/paper/1704.03915/) (2017)
- [Learning Texture Transformer Network for Image Super-Resolution](https://mlsanity.com/paper/2006.04139/) (2020)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [TDAN: Temporally Deformable Alignment Network for Video Super-Resolution](https://mlsanity.com/paper/1812.02898/) (2018)
- [Blind Super-Resolution With Iterative Kernel Correction](https://mlsanity.com/paper/1904.03377/) (2019)
- [Learning in the Frequency Domain](https://mlsanity.com/paper/2002.12416/) (2020)
- [FcaNet: Frequency Channel Attention Networks](https://mlsanity.com/paper/2012.11879/) (2020)
- [Frame-Recurrent Video Super-Resolution](https://mlsanity.com/paper/1801.04590/) (2018)
- [Recurrent Back-Projection Network for Video Super-Resolution](https://mlsanity.com/paper/1903.10128/) (2019)
- [Detail-revealing Deep Video Super-resolution](https://mlsanity.com/paper/1704.02738/) (2017)
- [Investigating Tradeoffs in Real-World Video Super-Resolution](https://mlsanity.com/paper/2111.12704/) (2021)
- [Video Super-Resolution Transformer](https://mlsanity.com/paper/2106.06847/) (2021)
- [Video Super-Resolution with Recurrent Structure-Detail Network](https://mlsanity.com/paper/2008.00455/) (2020)
- [Frequency Separation for Real-World Super-Resolution](https://mlsanity.com/paper/1911.07850/) (2019)
- [Blind Image Super-Resolution: A Survey and Beyond](https://mlsanity.com/paper/2107.03055/) (2021)
- [MuCAN: Multi-Correspondence Aggregation Network for Video Super-Resolution](https://mlsanity.com/paper/2007.11803/) (2020)
- [Flow-based Kernel Prior with Application to Blind Super-Resolution](https://mlsanity.com/paper/2103.15977/) (2021)
- [Learning Trajectory-Aware Transformer for Video Super-Resolution](https://mlsanity.com/paper/2204.04216/) (2022)
- [Quantization Guided JPEG Artifact Correction](https://mlsanity.com/paper/2004.09320/) (2020)
- [Mutual Affine Network for Spatially Variant Kernel Estimation in Blind Image Super-Resolution](https://mlsanity.com/paper/2108.05302/) (2021)
- [Deep Residual Learning in the JPEG Transform Domain](https://mlsanity.com/paper/1812.11690/) (2018)
- [Towards Real Scene Super-Resolution with Raw Images](https://mlsanity.com/paper/1905.12156/) (2019)

## Built on by (most cited first, 1 of 1)

- [A Lightweight Recurrent Grouping Attention Network for Video Super-Resolution](https://mlsanity.com/paper/2309.13940/) (2023)

## Abstract (arXiv)

Video Super-Resolution (VSR) aims to restore high-resolution (HR) videos from low-resolution (LR) videos. Existing VSR techniques usually recover HR frames by extracting pertinent textures from nearby frames with known degradation processes. Despite significant progress, grand challenges are remained to effectively extract and transmit high-quality textures from high-degraded low-quality sequences, such as blur, additive noises, and compression artifacts. In this work, a novel Frequency-Transformer (FTVSR) is proposed for handling low-quality videos that carry out self-attention in a combined space-time-frequency domain. First, video frames are split into patches and each patch is transformed into spectral maps in which each channel represents a frequency band. It permits a fine-grained self-attention on each frequency band, so that real visual texture can be distinguished from artifacts. Second, a novel dual frequency attention (DFA) mechanism is proposed to capture the global frequency relations and local frequency relations, which can handle different complicated degradation processes in real-world scenarios. Third, we explore different self-attention schemes for video processing in the frequency domain and discover that a ``divided attention'' which conducts a joint space-frequency attention before applying temporal-frequency attention, leads to the best video enhancement quality. Extensive experiments on three widely-used VSR datasets show that FTVSR outperforms state-of-the-art methods on different low-quality videos with clear visual margins. Code and pre-trained models are available at https://github.com/researchmm/FTVSR.
