# NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action

arXiv: https://arxiv.org/abs/2212.13660 · HTML: https://mlsanity.com/paper/2212.13660/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 52 references that are in the map.
- First posted on arXiv 28 Dec 2022.

## Builds on (most cited first, 28 of 28)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [PoseTrack: A Benchmark for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1710.10000/) (2017)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images](https://mlsanity.com/paper/2207.06400/) (2022)
- [Exemplar Fine-Tuning for 3D Human Model Fitting Towards In-the-Wild 3D Human Pose Estimation](https://mlsanity.com/paper/2004.03686/) (2020)
- [Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformers](https://mlsanity.com/paper/2207.13820/) (2022)
- [Weakly-Supervised 3D Human Pose Learning via Multi-view Images in the Wild](https://mlsanity.com/paper/2003.07581/) (2020)
- [Physics-based Human Motion Estimation and Synthesis from Videos](https://mlsanity.com/paper/2109.09913/) (2021)
- [Direct Multi-view Multi-person 3D Pose Estimation](https://mlsanity.com/paper/2111.04076/) (2021)
- [Human Mesh Recovery from Multiple Shots](https://mlsanity.com/paper/2012.09843/) (2020)
- [Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wild](https://mlsanity.com/paper/2110.00990/) (2021)
- [SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videos](https://mlsanity.com/paper/2104.11452/) (2021)
- [Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction](https://mlsanity.com/paper/2103.16449/) (2021)
- [Motion Capture from Internet Videos](https://mlsanity.com/paper/2008.07931/) (2020)
- [KAMA: 3D Keypoint Aware Body Mesh Articulation](https://mlsanity.com/paper/2104.13502/) (2021)
- [Dynamic Multi-Person Mesh Recovery From Uncalibrated Multi-View Cameras](https://mlsanity.com/paper/2110.10355/) (2021)
- [Domain Adaptive 3D Pose Augmentation for In-the-wild Human Mesh Recovery](https://mlsanity.com/paper/2206.10457/) (2022)

## Built on by (most cited first, 2 of 2)

- [HumanMM: Global Human Motion Recovery from Multi-shot Videos](https://mlsanity.com/paper/2503.07597/) (2025)
- [Motion Diffusion-Guided 3D Global HMR from a Dynamic Camera](https://mlsanity.com/paper/2411.10582/) (2024)

## Abstract (arXiv)

The task of reconstructing 3D human motion has wideranging applications. The gold standard Motion capture (MoCap) systems are accurate but inaccessible to the general public due to their cost, hardware and space constraints. In contrast, monocular human mesh recovery (HMR) methods are much more accessible than MoCap as they take single-view videos as inputs. Replacing the multi-view Mo- Cap systems with a monocular HMR method would break the current barriers to collecting accurate 3D motion thus making exciting applications like motion analysis and motiondriven animation accessible to the general public. However, performance of existing HMR methods degrade when the video contains challenging and dynamic motion that is not in existing MoCap datasets used for training. This reduces its appeal as dynamic motion is frequently the target in 3D motion recovery in the aforementioned applications. Our study aims to bridge the gap between monocular HMR and multi-view MoCap systems by leveraging information shared across multiple video instances of the same action. We introduce the Neural Motion (NeMo) field. It is optimized to represent the underlying 3D motions across a set of videos of the same action. Empirically, we show that NeMo can recover 3D motion in sports using videos from the Penn Action dataset, where NeMo outperforms existing HMR methods in terms of 2D keypoint detection. To further validate NeMo using 3D metrics, we collected a small MoCap dataset mimicking actions in Penn Action,and show that NeMo achieves better 3D reconstruction compared to various baselines.
