# Interactive Segmentation of Radiance Fields

arXiv: https://arxiv.org/abs/2212.13545 · HTML: https://mlsanity.com/paper/2212.13545/

## Key facts

- Cited by 60 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 67 references that are in the map.
- First posted on arXiv 27 Dec 2022.

## Builds on (most cited first, 30 of 53)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis](https://mlsanity.com/paper/2104.00677/) (2021)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [In-Place Scene Labelling and Understanding with Implicit Scene Representation](https://mlsanity.com/paper/2103.15875/) (2021)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [Mask DINO: Towards A Unified Transformer-based Framework for Object Detection and Segmentation](https://mlsanity.com/paper/2206.02777/) (2022)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Single-View View Synthesis with Multiplane Images](https://mlsanity.com/paper/2004.11364/) (2020)

## Built on by (most cited first, 30 of 60)

- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [OmniSeg3D: Omniversal 3D Segmentation via Hierarchical Contrastive Learning](https://mlsanity.com/paper/2311.11666/) (2023)
- [SATR: Zero-Shot Semantic Segmentation of 3D Shapes](https://mlsanity.com/paper/2304.04909/) (2023)
- [Segment Anything in 3D with Radiance Fields](https://mlsanity.com/paper/2304.12308/) (2023)
- [FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally](https://mlsanity.com/paper/2409.08270/) (2024)
- [LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenes](https://mlsanity.com/paper/2410.14462/) (2024)
- [OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields](https://mlsanity.com/paper/2305.10503/) (2023)
- [N2F2: Hierarchical Scene Understanding with Nested Neural Feature Fields](https://mlsanity.com/paper/2403.10997/) (2024)
- [Zero-Shot 3D Shape Correspondence](https://mlsanity.com/paper/2306.03253/) (2023)
- [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://mlsanity.com/paper/2401.17857/) (2024)
- [GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.07555/) (2024)
- [ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting](https://mlsanity.com/paper/2507.15454/) (2025)
- [Interactive Segment Anything NeRF with Feature Imitation](https://mlsanity.com/paper/2305.16233/) (2023)
- [MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture Synthesis](https://mlsanity.com/paper/2407.13675/) (2024)
- [SANeRF-HQ: Segment Anything for NeRF in High Quality](https://mlsanity.com/paper/2312.01531/) (2023)
- [Segment Any 4D Gaussians](https://mlsanity.com/paper/2407.04504/) (2024)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [SLGaussian: Fast Language Gaussian Splatting in Sparse Views](https://mlsanity.com/paper/2412.08331/) (2024)
- [PLGS: Robust Panoptic Lifting with 3D Gaussian Splatting](https://mlsanity.com/paper/2410.17505/) (2024)
- [Occam's LGS: An Efficient Approach for Language Gaussian Splatting](https://mlsanity.com/paper/2412.01807/) (2024)
- [Tackling View-Dependent Semantics in 3D Language Gaussian Splatting](https://mlsanity.com/paper/2505.24746/) (2025)
- [Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D](https://mlsanity.com/paper/2403.18922/) (2024)
- [ChatCam: Empowering Camera Control through Conversational AI](https://mlsanity.com/paper/2409.17331/) (2024)
- [NTO3D: Neural Target Object 3D Reconstruction with Segment Anything](https://mlsanity.com/paper/2309.12790/) (2023)
- [Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing](https://mlsanity.com/paper/2508.03227/) (2025)
- [2D-Guided 3D Gaussian Segmentation](https://mlsanity.com/paper/2312.16047/) (2023)
- [Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction](https://mlsanity.com/paper/2403.19314/) (2024)
- [iSegMan: Interactive Segment-and-Manipulate 3D Gaussians](https://mlsanity.com/paper/2505.11934/) (2025)

## Abstract (arXiv)

Radiance Fields (RF) are popular to represent casually-captured scenes for new view synthesis and several applications beyond it. Mixed reality on personal spaces needs understanding and manipulating scenes represented as RFs, with semantic segmentation of objects as an important step. Prior segmentation efforts show promise but don't scale to complex objects with diverse appearance. We present the ISRF method to interactively segment objects with fine structure and appearance. Nearest neighbor feature matching using distilled semantic features identifies high-confidence seed regions. Bilateral search in a joint spatio-semantic space grows the region to recover accurate segmentation. We show state-of-the-art results of segmenting objects from RFs and compositing them to another scene, changing appearance, etc., and an interactive segmentation tool that others can use. Project Page: https://rahul-goel.github.io/isrf/
