# Cross-Resolution Flow Propagation for Foveated Video Super-Resolution

arXiv: https://arxiv.org/abs/2212.13525 · HTML: https://mlsanity.com/paper/2212.13525/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 54 references that are in the map.
- First posted on arXiv 27 Dec 2022.

## Builds on (most cited first, 23 of 23)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volume](https://mlsanity.com/paper/1709.02371/) (2017)
- [Accurate Image Super-Resolution Using Very Deep Convolutional Networks](https://mlsanity.com/paper/1511.04587/) (2015)
- [Video Enhancement with Task-Oriented Flow](https://mlsanity.com/paper/1711.09078/) (2017)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [BasicVSR: The Search for Essential Components in Video Super-Resolution and Beyond](https://mlsanity.com/paper/2012.02181/) (2020)
- [EnhanceNet: Single Image Super-Resolution Through Automated Texture Synthesis](https://mlsanity.com/paper/1612.07919/) (2016)
- [Frame-Recurrent Video Super-Resolution](https://mlsanity.com/paper/1801.04590/) (2018)
- [Real-Time Video Super-Resolution with Spatio-Temporal Networks and Motion Compensation](https://mlsanity.com/paper/1611.05250/) (2016)
- [Detail-revealing Deep Video Super-resolution](https://mlsanity.com/paper/1704.02738/) (2017)
- [Recurrent Back-Projection Network for Video Super-Resolution](https://mlsanity.com/paper/1903.10128/) (2019)
- [Video Super-Resolution with Recurrent Structure-Detail Network](https://mlsanity.com/paper/2008.00455/) (2020)
- [Handheld Multi-Frame Super-Resolution](https://mlsanity.com/paper/1905.03277/) (2019)
- [Deep Burst Super-Resolution](https://mlsanity.com/paper/2101.10997/) (2021)
- [Video Super-resolution with Temporal Group Attention](https://mlsanity.com/paper/2007.10595/) (2020)
- [Efficient Video Super-Resolution through Recurrent Latent Space Propagation](https://mlsanity.com/paper/1909.08080/) (2019)
- [Learning Dual Convolutional Neural Networks for Low-Level Vision](https://mlsanity.com/paper/1805.05020/) (2018)
- [Lucas-Kanade Reloaded: End-to-End Super-Resolution from Raw Image Bursts](https://mlsanity.com/paper/2104.06191/) (2021)
- [Controllable Top-down Feature Transformer](https://mlsanity.com/paper/1712.02400/) (2017)

## Abstract (arXiv)

The demand of high-resolution video contents has grown over the years. However, the delivery of high-resolution video is constrained by either computational resources required for rendering or network bandwidth for remote transmission. To remedy this limitation, we leverage the eye trackers found alongside existing augmented and virtual reality headsets. We propose the application of video super-resolution (VSR) technique to fuse low-resolution context with regional high-resolution context for resource-constrained consumption of high-resolution content without perceivable drop in quality. Eye trackers provide us the gaze direction of a user, aiding us in the extraction of the regional high-resolution context. As only pixels that falls within the gaze region can be resolved by the human eye, a large amount of the delivered content is redundant as we can't perceive the difference in quality of the region beyond the observed region. To generate a visually pleasing frame from the fusion of high-resolution region and low-resolution region, we study the capability of a deep neural network of transferring the context of the observed region to other regions (low-resolution) of the current and future frames. We label this task a Foveated Video Super-Resolution (FVSR), as we need to super-resolve the low-resolution regions of current and future frames through the fusion of pixels from the gaze region. We propose Cross-Resolution Flow Propagation (CRFP) for FVSR. We train and evaluate CRFP on REDS dataset on the task of 8x FVSR, i.e. a combination of 8x VSR and the fusion of foveated region. Departing from the conventional evaluation of per frame quality using SSIM or PSNR, we propose the evaluation of past foveated region, measuring the capability of a model to leverage the noise present in eye trackers during FVSR. Code is made available at https://github.com/eugenelet/CRFP.
