# Behavioral Cloning via Search in Video PreTraining Latent Space

arXiv: https://arxiv.org/abs/2212.13326 · HTML: https://mlsanity.com/paper/2212.13326/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 7 of its 12 references that are in the map.
- First posted on arXiv 27 Dec 2022.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 7 of 7)

- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [The MineRL BASALT Competition on Learning from Human Feedback](https://mlsanity.com/paper/2107.01969/) (2021)
- [Critic Guided Segmentation of Rewarding Objects in First-Person Views](https://mlsanity.com/paper/2107.09540/) (2021)
- [Planning with RL and episodic-memory behavioral priors](https://mlsanity.com/paper/2207.01845/) (2022)
- [Modularization of End-to-End Learning: Case Study in Arcade Games](https://mlsanity.com/paper/1901.09895/) (2019)
- [Solving Learn-to-Race Autonomous Racing Challenge by Planning in Latent Space](https://mlsanity.com/paper/2207.01275/) (2022)

## Built on by (most cited first, 9 of 9)

- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 Competition](https://mlsanity.com/paper/2303.13512/) (2023)
- [UniTeam: Open Vocabulary Mobile Manipulation Challenge](https://mlsanity.com/paper/2312.08611/) (2023)
- [BEDD: The MineRL BASALT Evaluation and Demonstrations Dataset for Training and Benchmarking Agents that Solve Fuzzy Tasks](https://mlsanity.com/paper/2312.02405/) (2023)
- [Benchmarks for Physical Reasoning AI](https://mlsanity.com/paper/2312.10728/) (2023)
- [Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation Tasks](https://mlsanity.com/paper/2312.05925/) (2023)
- [Shape complexity estimation using VAE](https://mlsanity.com/paper/2304.02766/) (2023)
- [Natural Language as Policies: Reasoning for Coordinate-Level Embodied Control with LLMs](https://mlsanity.com/paper/2403.13801/) (2024)
- [STEVE-Audio: Expanding the Goal Conditioning Modalities of Embodied Agents in Minecraft](https://mlsanity.com/paper/2412.00949/) (2024)

## Abstract (arXiv)

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
