# Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information

arXiv: https://arxiv.org/abs/2212.12167 · HTML: https://mlsanity.com/paper/2212.12167/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 22 of its 51 references that are in the map.
- First posted on arXiv 23 Dec 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 22 of 22)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Is Pessimism Provably Efficient for Offline RL?](https://mlsanity.com/paper/2012.15085/) (2020)
- [Deal or No Deal? End-to-End Learning for Negotiation Dialogues](https://mlsanity.com/paper/1706.05125/) (2017)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Learning in games with continuous action sets and unknown payoff functions](https://mlsanity.com/paper/1608.07310/) (2016)
- [Confounding-Robust Policy Improvement](https://mlsanity.com/paper/1805.08593/) (2018)
- [Off-policy Policy Evaluation For Sequential Decisions Under Unobserved Confounding](https://mlsanity.com/paper/2003.05623/) (2020)
- [Confounding-Robust Policy Evaluation in Infinite-Horizon Reinforcement Learning](https://mlsanity.com/paper/2002.04518/) (2020)
- [Off-policy Evaluation in Infinite-Horizon Reinforcement Learning with Latent Confounders](https://mlsanity.com/paper/2007.13893/) (2020)
- [Provably Efficient Causal Reinforcement Learning with Confounded Observational Data](https://mlsanity.com/paper/2006.12311/) (2020)
- [Actor-Critic Policy Optimization in Partially Observable Multiagent Environments](https://mlsanity.com/paper/1810.09026/) (2018)
- [Instrumental Variable Value Iteration for Causal Offline Reinforcement Learning](https://mlsanity.com/paper/2102.09907/) (2021)
- [Off-Policy Confidence Interval Estimation with Confounded Markov Decision Process](https://mlsanity.com/paper/2202.10589/) (2022)
- [Pessimism in the Face of Confounders: Provably Efficient Offline Reinforcement Learning in Partially Observable Markov Decision Processes](https://mlsanity.com/paper/2205.13589/) (2022)
- [Policy Gradient Methods Find the Nash Equilibrium in N-player General-sum Linear-quadratic Games](https://mlsanity.com/paper/2107.13090/) (2021)
- [Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?](https://mlsanity.com/paper/2112.13521/) (2021)
- [Bounded, efficient and multiply robust estimation of average treatment effects using instrumental variables](https://mlsanity.com/paper/1611.09925/) (2016)
- [Offline Reinforcement Learning with Instrumental Variables in Confounded Markov Decision Processes](https://mlsanity.com/paper/2209.08666/) (2022)
- [Off-Policy Evaluation for Episodic Partially Observable Markov Decision Processes under Non-Parametric Models](https://mlsanity.com/paper/2209.10064/) (2022)
- [Estimating and Improving Dynamic Treatment Regimes With a Time-Varying Instrumental Variable](https://mlsanity.com/paper/2104.07822/) (2021)
- [The GENIUS Approach to Robust Mendelian Randomization Inference](https://mlsanity.com/paper/1709.07779/) (2017)

## Abstract (arXiv)

Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based game, where one player (Alice, a human) guides the other player (Bob, a machine) towards a common goal. Specifically, we focus on offline reinforcement learning (RL) in this game, where the goal is to find a policy pair for Alice and Bob that maximizes their expected total rewards based on an offline dataset collected a priori. The offline setting presents two challenges: (i) We cannot collect Bob's private information, leading to a confounding bias when using standard RL methods, and (ii) a distributional mismatch between the behavior policy used to collect data and the desired policy we aim to learn. To tackle the confounding bias, we treat Bob's previous action as an instrumental variable for Alice's current decision making so as to adjust for the unmeasured confounding. We develop a novel identification result and use it to propose a new off-policy evaluation (OPE) method for evaluating policy pairs in this two-player turn-based game. To tackle the distributional mismatch, we leverage the idea of pessimism and use our OPE method to develop an off-policy learning algorithm for finding a desirable policy pair for both Alice and Bob. Finally, we prove that under mild assumptions such as partial coverage of the offline data, the policy pair obtained through our method converges to the optimal one at a satisfactory rate.
