# Neural Cloth Simulation

arXiv: https://arxiv.org/abs/2212.11220 · HTML: https://mlsanity.com/paper/2212.11220/

## Key facts

- Cited by 36 papers in the map (data through 14 Oct 2026).
- Builds on 17 of its 49 references that are in the map.
- First posted on arXiv 13 Dec 2022.

## Builds on (most cited first, 17 of 17)

- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Learning Mesh-Based Simulation with Graph Networks](https://mlsanity.com/paper/2010.03409/) (2020)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [CLOTH3D: Clothed 3D Humans](https://mlsanity.com/paper/1912.02792/) (2019)
- [Learning-Based Animation of Clothing for Virtual Try-On](https://mlsanity.com/paper/1903.07190/) (2019)
- [SNUG: Self-Supervised Neural Dynamic Garments](https://mlsanity.com/paper/2204.02219/) (2022)
- [Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-On](https://mlsanity.com/paper/2105.06462/) (2021)
- [GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping](https://mlsanity.com/paper/1811.10983/) (2018)
- [3D Face Reconstruction by Learning from Synthetic Data](https://mlsanity.com/paper/1609.04387/) (2016)
- [PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformation](https://mlsanity.com/paper/2012.11310/) (2020)
- [DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation](https://mlsanity.com/paper/2009.02715/) (2020)
- [High-order Differentiable Autoencoder for Nonlinear Model Reduction](https://mlsanity.com/paper/2102.11026/) (2021)
- [Dynamic Neural Garments](https://mlsanity.com/paper/2102.11811/) (2021)
- [DeepSketch2Face: A Deep Learning Based Sketching System for 3D Face and Caricature Modeling](https://mlsanity.com/paper/1706.02042/) (2017)

## Built on by (most cited first, 30 of 36)

- [4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations](https://mlsanity.com/paper/2404.18630/) (2024)
- [PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations](https://mlsanity.com/paper/2404.04421/) (2024)
- [DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulation](https://mlsanity.com/paper/2311.12194/) (2023)
- [ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations](https://mlsanity.com/paper/2405.09522/) (2024)
- [Data-Free Learning of Reduced-Order Kinematics](https://mlsanity.com/paper/2305.03846/) (2023)
- [WordRobe: Text-Guided Generation of Textured 3D Garments](https://mlsanity.com/paper/2403.17541/) (2024)
- [ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars](https://mlsanity.com/paper/2410.08082/) (2024)
- [Quaffure: Real-Time Quasi-Static Neural Hair Simulation](https://mlsanity.com/paper/2412.10061/) (2024)
- [GAPS: Geometry-Aware, Physics-Based, Self-Supervised Neural Garment Draping](https://mlsanity.com/paper/2312.01490/) (2023)
- [Physics-guided Shape-from-Template: Monocular Video Perception through Neural Surrogate Models](https://mlsanity.com/paper/2311.12796/) (2023)
- [Neural Garment Dynamics via Manifold-Aware Transformers](https://mlsanity.com/paper/2407.06101/) (2024)
- [Neural Robot Dynamics](https://mlsanity.com/paper/2508.15755/) (2025)
- [ClothCombo: Modeling Inter-Cloth Interaction for Draping Multi-Layered Clothes](https://mlsanity.com/paper/2304.03492/) (2023)
- [NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory](https://mlsanity.com/paper/2308.12970/) (2023)
- [Neural Modes: Self-supervised Learning of Nonlinear Modal Subspaces](https://mlsanity.com/paper/2404.17620/) (2024)
- [PhysGraph: Physics-Based Integration Using Graph Neural Networks](https://mlsanity.com/paper/2301.11841/) (2023)
- [A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth Draping](https://mlsanity.com/paper/2311.02700/) (2023)
- [SENC: Handling Self-collision in Neural Cloth Simulation](https://mlsanity.com/paper/2407.12479/) (2024)
- [SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments](https://mlsanity.com/paper/2308.02827/) (2023)
- [Image2Garment: Simulation-ready Garment Generation from a Single Image](https://mlsanity.com/paper/2601.09658/) (2026)
- [ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulation](https://mlsanity.com/paper/2605.27852/) (2026)
- [Bayesian Differentiable Physics for Cloth Digitalization](https://mlsanity.com/paper/2402.17664/) (2024)
- [D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformations](https://mlsanity.com/paper/2504.03468/) (2025)
- [Dress-Me-Up: A Dataset & Method for Self-Supervised 3D Garment Retargeting](https://mlsanity.com/paper/2401.03108/) (2024)
- [A Physics-embedded Deep Learning Framework for Cloth Simulation](https://mlsanity.com/paper/2403.12820/) (2024)
- [Neural Garment Dynamic Super-Resolution](https://mlsanity.com/paper/2412.06285/) (2024)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [Towards Loose-Fitting Garment Animation via Generative Model of Deformation Decomposition](https://mlsanity.com/paper/2312.14619/) (2023)
- [Garment Animation NeRF with Color Editing](https://mlsanity.com/paper/2407.19774/) (2024)
- [LUIVITON: Learned Universal Interoperable VIrtual Try-ON](https://mlsanity.com/paper/2509.05030/) (2025)

## Abstract (arXiv)

We present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain.
