# Attention-Aware Anime Line Drawing Colorization

arXiv: https://arxiv.org/abs/2212.10988 · HTML: https://mlsanity.com/paper/2212.10988/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 32 references that are in the map.
- First posted on arXiv 21 Dec 2022.

## Builds on (most cited first, 20 of 20)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [CBAM: Convolutional Block Attention Module](https://mlsanity.com/paper/1807.06521/) (2018)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Least Squares Generative Adversarial Networks](https://mlsanity.com/paper/1611.04076/) (2016)
- [Multimodal Unsupervised Image-to-Image Translation](https://mlsanity.com/paper/1804.04732/) (2018)
- [Cross-domain Correspondence Learning for Exemplar-based Image Translation](https://mlsanity.com/paper/2004.05571/) (2020)
- [Colorization Transformer](https://mlsanity.com/paper/2102.04432/) (2021)
- [Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic Correspondence](https://mlsanity.com/paper/2005.05207/) (2020)
- [Tag2Pix: Line Art Colorization Using Text Tag With SECat and Changing Loss](https://mlsanity.com/paper/1908.05840/) (2019)
- [User-Guided Deep Anime Line Art Colorization with Conditional Adversarial Networks](https://mlsanity.com/paper/1808.03240/) (2018)
- [Eliminating Gradient Conflict in Reference-based Line-Art Colorization](https://mlsanity.com/paper/2207.06095/) (2022)
- [Comicolorization: Semi-Automatic Manga Colorization](https://mlsanity.com/paper/1706.06759/) (2017)
- [A^2-FPN: Attention Aggregation based Feature Pyramid Network for Instance Segmentation](https://mlsanity.com/paper/2105.03186/) (2021)
- [Learning Contrastive Representation for Semantic Correspondence](https://mlsanity.com/paper/2109.10967/) (2021)
- [UniColor: A Unified Framework for Multi-Modal Colorization with Transformer](https://mlsanity.com/paper/2209.11223/) (2022)

## Built on by (most cited first, 5 of 5)

- [AniDoc: Animation Creation Made Easier](https://mlsanity.com/paper/2412.14173/) (2024)
- [Transformer-based Generative Adversarial Networks in Computer Vision: A Comprehensive Survey](https://mlsanity.com/paper/2302.08641/) (2023)
- [AnimeDiffusion: Anime Face Line Drawing Colorization via Diffusion Models](https://mlsanity.com/paper/2303.11137/) (2023)
- [Computer-aided Colorization State-of-the-science: A Survey](https://mlsanity.com/paper/2410.02288/) (2024)
- [MangaDiT: Reference-Guided Line Art Colorization with Hierarchical Attention in Diffusion Transformers](https://mlsanity.com/paper/2508.09709/) (2025)

## Abstract (arXiv)

Automatic colorization of anime line drawing has attracted much attention in recent years since it can substantially benefit the animation industry. User-hint based methods are the mainstream approach for line drawing colorization, while reference-based methods offer a more intuitive approach. Nevertheless, although reference-based methods can improve feature aggregation of the reference image and the line drawing, the colorization results are not compelling in terms of color consistency or semantic correspondence. In this paper, we introduce an attention-based model for anime line drawing colorization, in which a channel-wise and spatial-wise Convolutional Attention module is used to improve the ability of the encoder for feature extraction and key area perception, and a Stop-Gradient Attention module with cross-attention and self-attention is used to tackle the cross-domain long-range dependency problem. Extensive experiments show that our method outperforms other SOTA methods, with more accurate line structure and semantic color information.
