# Commentary Generation from Data Records of Multiplayer Strategy Esports Game

arXiv: https://arxiv.org/abs/2212.10935 · HTML: https://mlsanity.com/paper/2212.10935/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 38 references that are in the map.
- First posted on arXiv 21 Dec 2022.

## Builds on (most cited first, 12 of 12)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [A Call for Clarity in Reporting BLEU Scores](https://mlsanity.com/paper/1804.08771/) (2018)
- [BARTScore: Evaluating Generated Text as Text Generation](https://mlsanity.com/paper/2106.11520/) (2021)
- [Order Matters: Sequence to sequence for sets](https://mlsanity.com/paper/1511.06391/) (2015)
- [Challenges in Data-to-Document Generation](https://mlsanity.com/paper/1707.08052/) (2017)
- [Data-to-Text Generation with Content Selection and Planning](https://mlsanity.com/paper/1809.00582/) (2018)
- [Data-to-text Generation with Entity Modeling](https://mlsanity.com/paper/1906.03221/) (2019)
- [A Hierarchical Model for Data-to-Text Generation](https://mlsanity.com/paper/1912.10011/) (2019)
- [Game-Based Video-Context Dialogue](https://mlsanity.com/paper/1809.04560/) (2018)

## Built on by (most cited first, 3 of 3)

- [From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary](https://mlsanity.com/paper/2506.17294/) (2025)
- [Real-Time Generation of Game Video Commentary with Multimodal LLMs: Pause-Aware Decoding Approaches](https://mlsanity.com/paper/2603.02655/) (2026)
- [A Survey of Large Models in Sports](https://mlsanity.com/paper/2608.14377/) (2026)

## Abstract (arXiv)

Esports, a sports competition on video games, has become one of the most important sporting events. Although esports play logs have been accumulated, only a small portion of them accompany text commentaries for the audience to retrieve and understand the plays. In this study, we therefore introduce the task of generating game commentaries from esports' data records. We first build large-scale esports data-to-text datasets that pair structured data and commentaries from a popular esports game, League of Legends. We then evaluate Transformer-based models to generate game commentaries from structured data records, while examining the impact of the pre-trained language models. Evaluation results on our dataset revealed the challenges of this novel task. We will release our dataset to boost potential research in the data-to-text generation community.
