# Reward Bonuses with Gain Scheduling Inspired by Iterative Deepening Search

arXiv: https://arxiv.org/abs/2212.10765 · HTML: https://mlsanity.com/paper/2212.10765/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 48 references that are in the map.
- First posted on arXiv 21 Dec 2022.

## Builds on (most cited first, 26 of 26)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Models](https://mlsanity.com/paper/1805.12114/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [dm_control: Software and Tasks for Continuous Control](https://mlsanity.com/paper/2006.12983/) (2020)
- [Sim-to-Real: Learning Agile Locomotion For Quadruped Robots](https://mlsanity.com/paper/1804.10332/) (2018)
- [Self-Supervised Exploration via Disagreement](https://mlsanity.com/paper/1906.04161/) (2019)
- [Opportunities and Challenges in Explainable Artificial Intelligence (XAI): A Survey](https://mlsanity.com/paper/2006.11371/) (2020)
- [Randomized Prior Functions for Deep Reinforcement Learning](https://mlsanity.com/paper/1806.03335/) (2018)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Sim-to-Real Reinforcement Learning for Deformable Object Manipulation](https://mlsanity.com/paper/1806.07851/) (2018)
- [A survey on intrinsic motivation in reinforcement learning](https://mlsanity.com/paper/1908.06976/) (2019)
- [Improving Exploration in Soft-Actor-Critic with Normalizing Flows Policies](https://mlsanity.com/paper/1906.02771/) (2019)
- [L2C2: Locally Lipschitz Continuous Constraint towards Stable and Smooth Reinforcement Learning](https://mlsanity.com/paper/2202.07152/) (2022)
- [PlaNet of the Bayesians: Reconsidering and Improving Deep Planning Network by Incorporating Bayesian Inference](https://mlsanity.com/paper/2003.00370/) (2020)
- [Squareplus: A Softplus-Like Algebraic Rectifier](https://mlsanity.com/paper/2112.11687/) (2021)
- [Temporal Difference Uncertainties as a Signal for Exploration](https://mlsanity.com/paper/2010.02255/) (2020)
- [TD-Regularized Actor-Critic Methods](https://mlsanity.com/paper/1812.08288/) (2018)
- [Optimistic Reinforcement Learning by Forward Kullback-Leibler Divergence Optimization](https://mlsanity.com/paper/2105.12991/) (2021)
- [Consolidated Adaptive T-soft Update for Deep Reinforcement Learning](https://mlsanity.com/paper/2202.12504/) (2022)
- [Proximal Policy Optimization with Adaptive Threshold for Symmetric Relative Density Ratio](https://mlsanity.com/paper/2203.09809/) (2022)

## Built on by (most cited first, 5 of 5)

- [Intentionally-underestimated Value Function at Terminal State for Temporal-difference Learning with Mis-designed Reward](https://mlsanity.com/paper/2308.12772/) (2023)
- [Flexible Empowerment at Reasoning with Extended Best-of-N Sampling](https://mlsanity.com/paper/2604.15614/) (2026)
- [Pseudo-Quantized Actor-Critic Algorithm for Robustness to Noisy Temporal Difference Error](https://mlsanity.com/paper/2604.01613/) (2026)
- [Learning to Tune Pure Pursuit in Autonomous Racing: Joint Lookahead and Steering-Gain Control with PPO](https://mlsanity.com/paper/2602.18386/) (2026)
- [Dynamic Lookahead Distance via Reinforcement Learning-Based Pure Pursuit for Autonomous Racing](https://mlsanity.com/paper/2603.28625/) (2026)

## Abstract (arXiv)

This paper introduces a novel method of adding intrinsic bonuses to task-oriented reward function in order to efficiently facilitate reinforcement learning search. While various bonuses have been designed to date, they are analogous to the depth-first and breadth-first search algorithms in graph theory. This paper, therefore, first designs two bonuses for each of them. Then, a heuristic gain scheduling is applied to the designed bonuses, inspired by the iterative deepening search, which is known to inherit the advantages of the two search algorithms. The proposed method is expected to allow agent to efficiently reach the best solution in deeper states by gradually exploring unknown states. In three locomotion tasks with dense rewards and three simple tasks with sparse rewards, it is shown that the two types of bonuses contribute to the performance improvement of the different tasks complementarily. In addition, by combining them with the proposed gain scheduling, all tasks can be accomplished with high performance.
