# Learning Latent Representations to Co-Adapt to Humans

arXiv: https://arxiv.org/abs/2212.09586 · HTML: https://mlsanity.com/paper/2212.09586/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 66 references that are in the map.
- First posted on arXiv 19 Dec 2022.

## Builds on (most cited first, 30 of 33)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Counterfactual Multi-Agent Policy Gradients](https://mlsanity.com/paper/1705.08926/) (2017)
- [Exploring Generalization in Deep Learning](https://mlsanity.com/paper/1706.08947/) (2017)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Human-level performance in first-person multiplayer games with population-based deep reinforcement learning](https://mlsanity.com/paper/1807.01281/) (2018)
- [Learning with Opponent-Learning Awareness](https://mlsanity.com/paper/1709.04326/) (2017)
- [Collaborating with Humans without Human Data](https://mlsanity.com/paper/2110.08176/) (2021)
- [Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks](https://mlsanity.com/paper/1812.09755/) (2018)
- [Reward-rational (implicit) choice: A unifying formalism for reward learning](https://mlsanity.com/paper/2002.04833/) (2020)
- [Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.07169/) (2020)
- [A Survey of Learning in Multiagent Environments: Dealing with Non-Stationarity](https://mlsanity.com/paper/1707.09183/) (2017)
- [Learning Latent Representations to Influence Multi-Agent Interaction](https://mlsanity.com/paper/2011.06619/) (2020)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Emergent Communication through Negotiation](https://mlsanity.com/paper/1804.03980/) (2018)
- [Emergent Social Learning via Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2010.00581/) (2020)
- [Model-Free Opponent Shaping](https://mlsanity.com/paper/2205.01447/) (2022)
- [Deep Multiagent Reinforcement Learning: Challenges and Directions](https://mlsanity.com/paper/2106.15691/) (2021)
- [Efficient Model Learning for Human-Robot Collaborative Tasks](https://mlsanity.com/paper/1405.6341/) (2014)
- [Influencing Towards Stable Multi-Agent Interactions](https://mlsanity.com/paper/2110.08229/) (2021)
- [PAC-Bayes Control: Learning Policies that Provably Generalize to Novel Environments](https://mlsanity.com/paper/1806.04225/) (2018)
- [Game-Theoretic Modeling of Human Adaptation in Human-Robot Collaboration](https://mlsanity.com/paper/1701.07790/) (2017)
- [Safety Assurances for Human-Robot Interaction via Confidence-aware Game-theoretic Human Models](https://mlsanity.com/paper/2109.14700/) (2021)
- [Learning to Interactively Learn and Assist](https://mlsanity.com/paper/1906.10187/) (2019)
- [On PAC-Bayesian reconstruction guarantees for VAEs](https://mlsanity.com/paper/2202.11455/) (2022)
- [Conditional Imitation Learning for Multi-Agent Games](https://mlsanity.com/paper/2201.01448/) (2022)
- [Learning from My Partner's Actions: Roles in Decentralized Robot Teams](https://mlsanity.com/paper/1910.07613/) (2019)
- [RILI: Robustly Influencing Latent Intent](https://mlsanity.com/paper/2203.12705/) (2022)
- [The State of Industrial Robotics: Emerging Technologies, Challenges, and Key Research Directions](https://mlsanity.com/paper/2010.14537/) (2020)

## Built on by (most cited first, 5 of 5)

- [Efficient Human-AI Coordination via Preparatory Language-based Convention](https://mlsanity.com/paper/2311.00416/) (2023)
- [Dreaming to Assist: Learning to Align with Human Objectives for Shared Control in High-Speed Racing](https://mlsanity.com/paper/2410.10062/) (2024)
- [Robots Influencing Humans to Reveal their Goals during Collaboration and Competition](https://mlsanity.com/paper/2609.05519/) (2026)
- [Using High-Level Patterns to Estimate How Humans Predict a Robot will Behave](https://mlsanity.com/paper/2409.13533/) (2024)
- [A PAC-Bayes Approach for Controlling Unknown Linear Discrete-time Systems](https://mlsanity.com/paper/2605.10493/) (2026)

## Abstract (arXiv)

When robots interact with humans in homes, roads, or factories the human's behavior often changes in response to the robot. Non-stationary humans are challenging for robot learners: actions the robot has learned to coordinate with the original human may fail after the human adapts to the robot. In this paper we introduce an algorithmic formalism that enables robots (i.e., ego agents) to co-adapt alongside dynamic humans (i.e., other agents) using only the robot's low-level states, actions, and rewards. A core challenge is that humans not only react to the robot's behavior, but the way in which humans react inevitably changes both over time and between users. To deal with this challenge, our insight is that -- instead of building an exact model of the human -- robots can learn and reason over high-level representations of the human's policy and policy dynamics. Applying this insight we develop RILI: Robustly Influencing Latent Intent. RILI first embeds low-level robot observations into predictions of the human's latent strategy and strategy dynamics. Next, RILI harnesses these predictions to select actions that influence the adaptive human towards advantageous, high reward behaviors over repeated interactions. We demonstrate that -- given RILI's measured performance with users sampled from an underlying distribution -- we can probabilistically bound RILI's expected performance across new humans sampled from the same distribution. Our simulated experiments compare RILI to state-of-the-art representation and reinforcement learning baselines, and show that RILI better learns to coordinate with imperfect, noisy, and time-varying agents. Finally, we conduct two user studies where RILI co-adapts alongside actual humans in a game of tag and a tower-building task. See videos of our user studies here: https://youtu.be/WYGO5amDXbQ
