# Interactive Cartoonization with Controllable Perceptual Factors

arXiv: https://arxiv.org/abs/2212.09555 · HTML: https://mlsanity.com/paper/2212.09555/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 19 of its 38 references that are in the map.
- First posted on arXiv 19 Dec 2022.

## Builds on (most cited first, 19 of 19)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Instance Normalization: The Missing Ingredient for Fast Stylization](https://mlsanity.com/paper/1607.08022/) (2016)
- [StarGAN v2: Diverse Image Synthesis for Multiple Domains](https://mlsanity.com/paper/1912.01865/) (2019)
- [Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks](https://mlsanity.com/paper/1703.10593/) (2017)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [The Role of ImageNet Classes in Fr'echet Inception Distance](https://mlsanity.com/paper/2203.06026/) (2022)
- [Rethinking Style Transfer: From Pixels to Parameterized Brushstrokes](https://mlsanity.com/paper/2103.17185/) (2021)
- [Stroke Controllable Fast Style Transfer with Adaptive Receptive Fields](https://mlsanity.com/paper/1802.07101/) (2018)
- [Learning the Superpixel in a Non-iterative and Lifelong Manner](https://mlsanity.com/paper/2103.10681/) (2021)

## Built on by (most cited first, 4 of 4)

- [DreamStyler: Paint by Style Inversion with Text-to-Image Diffusion Models](https://mlsanity.com/paper/2309.06933/) (2023)
- [Noise Calibration: Plug-and-play Content-Preserving Video Enhancement using Pre-trained Video Diffusion Models](https://mlsanity.com/paper/2407.10285/) (2024)
- [UStyle: Waterbody Style Transfer of Underwater Scenes by Depth-Guided Feature Synthesis](https://mlsanity.com/paper/2503.11893/) (2025)
- [Private Gradient Estimation is Useful for Generative Modeling](https://mlsanity.com/paper/2305.10662/) (2023)

## Abstract (arXiv)

Cartoonization is a task that renders natural photos into cartoon styles. Previous deep cartoonization methods only have focused on end-to-end translation, which may hinder editability. Instead, we propose a novel solution with editing features of texture and color based on the cartoon creation process. To do that, we design a model architecture to have separate decoders, texture and color, to decouple these attributes. In the texture decoder, we propose a texture controller, which enables a user to control stroke style and abstraction to generate diverse cartoon textures. We also introduce an HSV color augmentation to induce the networks to generate diverse and controllable color translation. To the best of our knowledge, our work is the first deep approach to control the cartoonization at inference while showing profound quality improvement over to baselines.
