# SUCRe: Leveraging Scene Structure for Underwater Color Restoration

arXiv: https://arxiv.org/abs/2212.09129 · HTML: https://mlsanity.com/paper/2212.09129/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 60 references that are in the map.
- First posted on arXiv 18 Dec 2022.

## Builds on (most cited first, 12 of 12)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [From Coarse to Fine: Robust Hierarchical Localization at Large Scale](https://mlsanity.com/paper/1812.03506/) (2018)
- [An Underwater Image Enhancement Benchmark Dataset and Beyond](https://mlsanity.com/paper/1901.05495/) (2019)
- [Fast Underwater Image Enhancement for Improved Visual Perception](https://mlsanity.com/paper/1903.09766/) (2019)
- [Underwater Image Enhancement via Medium Transmission-Guided Multi-Color Space Embedding](https://mlsanity.com/paper/2104.13015/) (2021)
- [WaterGAN: Unsupervised Generative Network to Enable Real-time Color Correction of Monocular Underwater Images](https://mlsanity.com/paper/1702.07392/) (2017)
- [Underwater Single Image Color Restoration Using Haze-Lines and a New Quantitative Dataset](https://mlsanity.com/paper/1811.01343/) (2018)
- [WaterNeRF: Neural Radiance Fields for Underwater Scenes](https://mlsanity.com/paper/2209.13091/) (2022)
- [AQUALOC: An Underwater Dataset for Visual-Inertial-Pressure Localization](https://mlsanity.com/paper/1910.14532/) (2019)

## Built on by (most cited first, 5 of 5)

- [Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes](https://mlsanity.com/paper/2411.00239/) (2024)
- [Eiffel Tower: A Deep-Sea Underwater Dataset for Long-Term Visual Localization](https://mlsanity.com/paper/2305.05301/) (2023)
- [3D-UIR: 3D Gaussian for Underwater 3D Scene Reconstruction via Physics Based Appearance-Medium Decoupling](https://mlsanity.com/paper/2505.21238/) (2025)
- [WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration](https://mlsanity.com/paper/2601.19753/) (2026)
- [3D-USE: From Image-Level to Scene-Level Underwater Enhancement](https://mlsanity.com/paper/2608.28020/) (2026)

## Abstract (arXiv)

Underwater images are altered by the physical characteristics of the medium through which light rays pass before reaching the optical sensor. Scattering and wavelength-dependent absorption significantly modify the captured colors depending on the distance of observed elements to the image plane. In this paper, we aim to recover an image of the scene as if the water had no effect on light propagation. We introduce SUCRe, a novel method that exploits the scene's 3D structure for underwater color restoration. By following points in multiple images and tracking their intensities at different distances to the sensor, we constrain the optimization of the parameters in an underwater image formation model and retrieve unattenuated pixel intensities. We conduct extensive quantitative and qualitative analyses of our approach in a variety of scenarios ranging from natural light to deep-sea environments using three underwater datasets acquired from real-world scenarios and one synthetic dataset. We also compare the performance of the proposed approach with that of a wide range of existing state-of-the-art methods. The results demonstrate a consistent benefit of exploiting multiple views across a spectrum of objective metrics. Our code is publicly available at https://github.com/clementinboittiaux/sucre.
