# SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory

arXiv: https://arxiv.org/abs/2212.08476 · HTML: https://mlsanity.com/paper/2212.08476/

## Key facts

- Cited by 15 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 66 references that are in the map.
- First posted on arXiv 15 Dec 2022.

## Builds on (most cited first, 30 of 49)

- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)

## Built on by (most cited first, 15 of 15)

- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [INCODE: Implicit Neural Conditioning with Prior Knowledge Embeddings](https://mlsanity.com/paper/2310.18846/) (2023)
- [DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering](https://mlsanity.com/paper/2504.09491/) (2025)
- [BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields](https://mlsanity.com/paper/2306.03000/) (2023)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction](https://mlsanity.com/paper/2510.08566/) (2025)
- [Vision Pretraining for Dense Spatial Perception](https://mlsanity.com/paper/2607.05247/) (2026)
- [Evaluating Neural Radiance Fields (NeRFs) for 3D Plant Geometry Reconstruction in Field Conditions](https://mlsanity.com/paper/2402.10344/) (2024)
- [LeanGaussian: Breaking Pixel or Point Cloud Correspondence in Modeling 3D Gaussians](https://mlsanity.com/paper/2404.16323/) (2024)
- [REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices](https://mlsanity.com/paper/2403.16481/) (2024)
- [NGP-RT: Fusing Multi-Level Hash Features with Lightweight Attention for Real-Time Novel View Synthesis](https://mlsanity.com/paper/2407.10482/) (2024)
- [AI-Driven Innovations in Volumetric Video Streaming: A Review](https://mlsanity.com/paper/2412.12208/) (2024)
- [uSF: Learning Neural Semantic Field with Uncertainty](https://mlsanity.com/paper/2312.08012/) (2023)
- [Neural Radiance Fields with Torch Units](https://mlsanity.com/paper/2404.02617/) (2024)
- [TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors](https://mlsanity.com/paper/2607.03390/) (2026)

## Abstract (arXiv)

Neural Radiance Fields (NeRF) have demonstrated superior novel view synthesis performance but are slow at rendering. To speed up the volume rendering process, many acceleration methods have been proposed at the cost of large memory consumption. To push the frontier of the efficiency-memory trade-off, we explore a new perspective to accelerate NeRF rendering, leveraging a key fact that the viewpoint change is usually smooth and continuous in interactive viewpoint control. This allows us to leverage the information of preceding viewpoints to reduce the number of rendered pixels as well as the number of sampled points along the ray of the remaining pixels. In our pipeline, a low-resolution feature map is rendered first by volume rendering, then a lightweight 2D neural renderer is applied to generate the output image at target resolution leveraging the features of preceding and current frames. We show that the proposed method can achieve competitive rendering quality while reducing the rendering time with little memory overhead, enabling 30FPS at 1080P image resolution with a low memory footprint.
