# Offline Robot Reinforcement Learning with Uncertainty-Guided Human Expert Sampling

arXiv: https://arxiv.org/abs/2212.08232 · HTML: https://mlsanity.com/paper/2212.08232/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 22 of its 37 references that are in the map.
- First posted on arXiv 16 Dec 2022.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 22 of 22)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm](https://mlsanity.com/paper/1712.01815/) (2017)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Learning Hand-Eye Coordination for Robotic Grasping with Deep Learning and Large-Scale Data Collection](https://mlsanity.com/paper/1603.02199/) (2016)
- [Uncertainty-Based Offline Reinforcement Learning with Diversified Q-Ensemble](https://mlsanity.com/paper/2110.01548/) (2021)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [Learning to Walk via Deep Reinforcement Learning](https://mlsanity.com/paper/1812.11103/) (2018)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Uncertainty Weighted Actor-Critic for Offline Reinforcement Learning](https://mlsanity.com/paper/2105.08140/) (2021)
- [The Importance of Pessimism in Fixed-Dataset Policy Optimization](https://mlsanity.com/paper/2009.06799/) (2020)
- [Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity](https://mlsanity.com/paper/2202.13890/) (2022)
- [Offline Reinforcement Learning: Fundamental Barriers for Value Function Approximation](https://mlsanity.com/paper/2111.10919/) (2021)
- [A Workflow for Offline Model-Free Robotic Reinforcement Learning](https://mlsanity.com/paper/2109.10813/) (2021)
- [Regularized Behavior Value Estimation](https://mlsanity.com/paper/2103.09575/) (2021)
- [OffWorld Gym: open-access physical robotics environment for real-world reinforcement learning benchmark and research](https://mlsanity.com/paper/1910.08639/) (2019)

## Built on by (most cited first, 2 of 2)

- [SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets](https://mlsanity.com/paper/2406.09486/) (2024)
- [Application of LLMs to Multi-Robot Path Planning and Task Allocation](https://mlsanity.com/paper/2507.07302/) (2025)

## Abstract (arXiv)

Recent advances in batch (offline) reinforcement learning have shown promising results in learning from available offline data and proved offline reinforcement learning to be an essential toolkit in learning control policies in a model-free setting. An offline reinforcement learning algorithm applied to a dataset collected by a suboptimal non-learning-based algorithm can result in a policy that outperforms the behavior agent used to collect the data. Such a scenario is frequent in robotics, where existing automation is collecting operational data. Although offline learning techniques can learn from data generated by a sub-optimal behavior agent, there is still an opportunity to improve the sample complexity of existing offline reinforcement learning algorithms by strategically introducing human demonstration data into the training process. To this end, we propose a novel approach that uses uncertainty estimation to trigger the injection of human demonstration data and guide policy training towards optimal behavior while reducing overall sample complexity. Our experiments show that this approach is more sample efficient when compared to a naive way of combining expert data with data collected from a sub-optimal agent. We augmented an existing offline reinforcement learning algorithm Conservative Q-Learning with our approach and performed experiments on data collected from MuJoCo and OffWorld Gym learning environments.
