# SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learning

arXiv: https://arxiv.org/abs/2212.07489 · HTML: https://mlsanity.com/paper/2212.07489/

## Key facts

- Cited by 122 papers in the map (data through 14 Oct 2026).
- Builds on 46 of its 58 references that are in the map.
- First posted on arXiv 14 Dec 2022.

## Builds on (most cited first, 30 of 46)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environments](https://mlsanity.com/paper/1706.02275/) (2017)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [The StarCraft Multi-Agent Challenge](https://mlsanity.com/paper/1902.04043/) (2019)
- [Learning to Communicate with Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1605.06676/) (2016)
- [Value-Decomposition Networks For Cooperative Multi-Agent Learning](https://mlsanity.com/paper/1706.05296/) (2017)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [QTRAN: Learning to Factorize with Transformation for Cooperative Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1905.05408/) (2019)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [Is Independent Learning All You Need in the StarCraft Multi-Agent Challenge?](https://mlsanity.com/paper/2011.09533/) (2020)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [QPLEX: Duplex Dueling Multi-Agent Q-Learning](https://mlsanity.com/paper/2008.01062/) (2020)
- [Google Research Football: A Novel Reinforcement Learning Environment](https://mlsanity.com/paper/1907.11180/) (2019)
- [The Complexity of Decentralized Control of Markov Decision Processes](https://mlsanity.com/paper/1301.3836/) (2013)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [Multi-agent Reinforcement Learning in Sequential Social Dilemmas](https://mlsanity.com/paper/1702.03037/) (2017)
- [Mean Field Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.05438/) (2018)
- [The NetHack Learning Environment](https://mlsanity.com/paper/2006.13760/) (2020)
- [The Hanabi Challenge: A New Frontier for AI Research](https://mlsanity.com/paper/1902.00506/) (2019)
- [Weighted QMIX: Expanding Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2006.10800/) (2020)
- [OpenSpiel: A Framework for Reinforcement Learning in Games](https://mlsanity.com/paper/1908.09453/) (2019)
- [MAVEN: Multi-Agent Variational Exploration](https://mlsanity.com/paper/1910.07483/) (2019)
- [FACMAC: Factored Multi-Agent Centralised Policy Gradients](https://mlsanity.com/paper/2003.06709/) (2020)
- [ROMA: Multi-Agent Reinforcement Learning with Emergent Roles](https://mlsanity.com/paper/2003.08039/) (2020)
- [Reinforcement Learning Upside Down: Don't Predict Rewards -- Just Map Them to Actions](https://mlsanity.com/paper/1912.02875/) (2019)

## Built on by (most cited first, 30 of 122)

- [Craftax: A Lightning-Fast Benchmark for Open-Ended Reinforcement Learning](https://mlsanity.com/paper/2402.16801/) (2024)
- [Simplifying Deep Temporal Difference Learning](https://mlsanity.com/paper/2407.04811/) (2024)
- [MADiff: Offline Multi-agent Learning with Diffusion Models](https://mlsanity.com/paper/2305.17330/) (2023)
- [Heterogeneous-Agent Reinforcement Learning](https://mlsanity.com/paper/2304.09870/) (2023)
- [JaxMARL: Multi-Agent RL Environments and Algorithms in JAX](https://mlsanity.com/paper/2311.10090/) (2023)
- [CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents](https://mlsanity.com/paper/2401.10568/) (2024)
- [BenchMARL: Benchmarking Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2312.01472/) (2023)
- [Multi-agent Reinforcement Learning: A Comprehensive Survey](https://mlsanity.com/paper/2312.10256/) (2023)
- [MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2303.03376/) (2023)
- [Large Language Models Miss the Multi-Agent Mark](https://mlsanity.com/paper/2505.21298/) (2025)
- [Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case](https://mlsanity.com/paper/2409.12889/) (2024)
- [Mixture of Experts in a Mixture of RL settings](https://mlsanity.com/paper/2406.18420/) (2024)
- [POGEMA: A Benchmark Platform for Cooperative Multi-Agent Pathfinding](https://mlsanity.com/paper/2407.14931/) (2024)
- [RiskQ: Risk-sensitive Multi-Agent Reinforcement Learning Value Factorization](https://mlsanity.com/paper/2311.01753/) (2023)
- [Is Centralized Training with Decentralized Execution Framework Centralized Enough for MARL?](https://mlsanity.com/paper/2305.17352/) (2023)
- [OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination](https://mlsanity.com/paper/2503.17821/) (2025)
- [CombatVLA: An Efficient Vision-Language-Action Model for Combat Tasks in 3D Action Role-Playing Games](https://mlsanity.com/paper/2503.09527/) (2025)
- [Learning Cyber Defence Tactics from Scratch with Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2310.05939/) (2023)
- [From Explicit Communication to Tacit Cooperation:A Novel Paradigm for Cooperative MARL](https://mlsanity.com/paper/2304.14656/) (2023)
- [MEAL: A Benchmark for Continual Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2506.14990/) (2025)
- [Decentralized Transformers with Centralized Aggregation are Sample-Efficient Multi-Agent World Models](https://mlsanity.com/paper/2406.15836/) (2024)
- [IMP-MARL: a Suite of Environments for Large-scale Infrastructure Management Planning via MARL](https://mlsanity.com/paper/2306.11551/) (2023)
- [Off-the-Grid MARL: Datasets with Baselines for Offline Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2302.00521/) (2023)
- [Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2305.10865/) (2023)
- [ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization](https://mlsanity.com/paper/2410.01954/) (2024)
- [RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games](https://mlsanity.com/paper/2307.01676/) (2023)
- [IntersectionZoo: Eco-driving for Benchmarking Multi-Agent Contextual Reinforcement Learning](https://mlsanity.com/paper/2410.15221/) (2024)
- [Adaptive Context Length Optimization with Low-Frequency Truncation for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2510.26389/) (2025)
- [Variational Offline Multi-agent Skill Discovery](https://mlsanity.com/paper/2405.16386/) (2024)
- [Deep Meta Coordination Graphs for Multi-agent Reinforcement Learning](https://mlsanity.com/paper/2502.04028/) (2025)

## Abstract (arXiv)

The availability of challenging benchmarks has played a key role in the recent progress of machine learning. In cooperative multi-agent reinforcement learning, the StarCraft Multi-Agent Challenge (SMAC) has become a popular testbed for centralised training with decentralised execution. However, after years of sustained improvement on SMAC, algorithms now achieve near-perfect performance. In this work, we conduct new analysis demonstrating that SMAC lacks the stochasticity and partial observability to require complex *closed-loop* policies. In particular, we show that an *open-loop* policy conditioned only on the timestep can achieve non-trivial win rates for many SMAC scenarios. To address this limitation, we introduce SMACv2, a new version of the benchmark where scenarios are procedurally generated and require agents to generalise to previously unseen settings (from the same distribution) during evaluation. We also introduce the extended partial observability challenge (EPO), which augments SMACv2 to ensure meaningful partial observability. We show that these changes ensure the benchmark requires the use of *closed-loop* policies. We evaluate state-of-the-art algorithms on SMACv2 and show that it presents significant challenges not present in the original benchmark. Our analysis illustrates that SMACv2 addresses the discovered deficiencies of SMAC and can help benchmark the next generation of MARL methods. Videos of training are available at https://sites.google.com/view/smacv2.
