# Interactive Sketching of Mannequin Poses

arXiv: https://arxiv.org/abs/2212.07098 · HTML: https://mlsanity.com/paper/2212.07098/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 18 of its 58 references that are in the map.
- First posted on arXiv 14 Dec 2022.

## Builds on (most cited first, 18 of 18)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation](https://mlsanity.com/paper/1808.05942/) (2018)
- [Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild](https://mlsanity.com/paper/2009.10013/) (2020)
- [3D Shape Reconstruction from Sketches via Multi-view Convolutional Networks](https://mlsanity.com/paper/1707.06375/) (2017)
- [3D Sketching using Multi-View Deep Volumetric Prediction](https://mlsanity.com/paper/1707.08390/) (2017)
- [SkeletonNet: A Topology-Preserving Solution for Learning Mesh Reconstruction of Object Surfaces from RGB Images](https://mlsanity.com/paper/2008.05742/) (2020)
- [P-Cloth: Interactive Complex Cloth Simulation on Multi-GPU Systems using Dynamic Matrix Assembly and Pipelined Implicit Integrators](https://mlsanity.com/paper/2008.00409/) (2020)
- [3D Reconstruction of Novel Object Shapes from Single Images](https://mlsanity.com/paper/2006.07752/) (2020)
- [3D Shape Reconstruction from Free-Hand Sketches](https://mlsanity.com/paper/2006.09694/) (2020)
- [Neural Contours: Learning to Draw Lines from 3D Shapes](https://mlsanity.com/paper/2003.10333/) (2020)
- [Deep Sketch-Based Modeling: Tips and Tricks](https://mlsanity.com/paper/2011.06133/) (2020)

## Built on by (most cited first, 3 of 3)

- [RaBit: Parametric Modeling of 3D Biped Cartoon Characters with a Topological-consistent Dataset](https://mlsanity.com/paper/2303.12564/) (2023)
- [GroundUp: Rapid Sketch-Based 3D City Massing](https://mlsanity.com/paper/2407.12739/) (2024)
- [SketchBodyNet: A Sketch-Driven Multi-faceted Decoder Network for 3D Human Reconstruction](https://mlsanity.com/paper/2310.06577/) (2023)

## Abstract (arXiv)

It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to preserve the convenience of 2D sketching while giving users of different skill levels the flexibility to accurately and more quickly poseslash refine a 3D mannequin. At the core of the interactive system, we propose a machine-learning model for inferring the 3D pose of a CG mannequin from sketches of humans drawn in a cylinder-person style. Training such a model is challenging because of artist variability, a lack of sketch training data with corresponding ground truth 3D poses, and the high dimensionality of human pose-space. Our unique approach to synthesizing vector graphics training data underpins our integrated ML-and-kinematics system. We validate the system by tightly coupling it with a user interface, and by performing a user study, in addition to quantitative comparisons.
