# Efficient Exploration in Resource-Restricted Reinforcement Learning

arXiv: https://arxiv.org/abs/2212.06988 · HTML: https://mlsanity.com/paper/2212.06988/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 36 references that are in the map.
- First posted on arXiv 14 Dec 2022.

## Builds on (most cited first, 16 of 16)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Constrained Policy Optimization](https://mlsanity.com/paper/1705.10528/) (2017)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [Is Q-learning Provably Efficient?](https://mlsanity.com/paper/1807.03765/) (2018)
- [#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning](https://mlsanity.com/paper/1611.04717/) (2016)
- [Large-Scale Study of Curiosity-Driven Learning](https://mlsanity.com/paper/1808.04355/) (2018)
- [ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning](https://mlsanity.com/paper/1605.02097/) (2016)
- [Variational Information Maximisation for Intrinsically Motivated Reinforcement Learning](https://mlsanity.com/paper/1509.08731/) (2015)
- [Model-Based Active Exploration](https://mlsanity.com/paper/1810.12162/) (2018)
- [Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning](https://mlsanity.com/paper/1703.01732/) (2017)
- [Pommerman: A Multi-Agent Playground](https://mlsanity.com/paper/1809.07124/) (2018)
- [Resource Constrained Deep Reinforcement Learning](https://mlsanity.com/paper/1812.00600/) (2018)

## Built on by (most cited first, 10 of 10)

- [ChiPFormer: Transferable Chip Placement via Offline Decision Transformer](https://mlsanity.com/paper/2306.14744/) (2023)
- [Apollo-MILP: An Alternating Prediction-Correction Neural Solving Framework for Mixed-Integer Linear Programming](https://mlsanity.com/paper/2503.01129/) (2025)
- [Learning to Cut via Hierarchical Sequence/Set Model for Efficient Mixed-Integer Programming](https://mlsanity.com/paper/2404.12638/) (2024)
- [Scalable and Effective Arithmetic Tree Generation for Adder and Multiplier Designs](https://mlsanity.com/paper/2405.06758/) (2024)
- [Learning to Stop Cut Generation for Efficient Mixed-Integer Linear Programming](https://mlsanity.com/paper/2401.17527/) (2024)
- [Uncertainty-based Offline Variational Bayesian Reinforcement Learning for Robustness under Diverse Data Corruptions](https://mlsanity.com/paper/2411.00465/) (2024)
- [State Sequences Prediction via Fourier Transform for Representation Learning](https://mlsanity.com/paper/2310.15888/) (2023)
- [Rectified Robust Policy Optimization for Model-Uncertain Constrained Reinforcement Learning without Strong Duality](https://mlsanity.com/paper/2508.17448/) (2025)
- [FS-I2P:A Hierarchical Focus-Sweep Registration Network with Dynamically Allocated Depth](https://mlsanity.com/paper/2605.07607/) (2026)
- [Mask 2D-3D: Adaptive Dual-Masked Autoencoder Network for Image-to-Point Cloud Registration](https://mlsanity.com/paper/2609.18088/) (2026)

## Abstract (arXiv)

In many real-world applications of reinforcement learning (RL), performing actions requires consuming certain types of resources that are non-replenishable in each episode. Typical applications include robotic control with limited energy and video games with consumable items. In tasks with non-replenishable resources, we observe that popular RL methods such as soft actor critic suffer from poor sample efficiency. The major reason is that, they tend to exhaust resources fast and thus the subsequent exploration is severely restricted due to the absence of resources. To address this challenge, we first formalize the aforementioned problem as a resource-restricted reinforcement learning, and then propose a novel resource-aware exploration bonus (RAEB) to make reasonable usage of resources. An appealing feature of RAEB is that, it can significantly reduce unnecessary resource-consuming trials while effectively encouraging the agent to explore unvisited states. Experiments demonstrate that the proposed RAEB significantly outperforms state-of-the-art exploration strategies in resource-restricted reinforcement learning environments, improving the sample efficiency by up to an order of magnitude.
