# EgoLoc: Revisiting 3D Object Localization from Egocentric Videos with Visual Queries

arXiv: https://arxiv.org/abs/2212.06969 · HTML: https://mlsanity.com/paper/2212.06969/

## Key facts

- Cited by 25 papers in the map (data through 14 Oct 2026).
- Builds on 70 of its 108 references that are in the map.
- First posted on arXiv 14 Dec 2022.

## Builds on (most cited first, 30 of 70)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Fast R-CNN](https://mlsanity.com/paper/1504.08083/) (2015)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Vision Transformers for Dense Prediction](https://mlsanity.com/paper/2103.13413/) (2021)
- [FCOS: Fully Convolutional One-Stage Object Detection](https://mlsanity.com/paper/1904.01355/) (2019)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Unsupervised Learning of Depth and Ego-Motion from Video](https://mlsanity.com/paper/1704.07813/) (2017)
- [Focal Loss for Dense Object Detection](https://mlsanity.com/paper/1708.02002/) (2017)
- [Spatial Pyramid Pooling in Deep Convolutional Networks for Visual Recognition](https://mlsanity.com/paper/1406.4729/) (2014)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [Object Detection with Deep Learning: A Review](https://mlsanity.com/paper/1807.05511/) (2018)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction](https://mlsanity.com/paper/2203.01577/) (2022)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Towards Open World Object Detection](https://mlsanity.com/paper/2103.02603/) (2021)
- [Few-shot Object Detection via Feature Reweighting](https://mlsanity.com/paper/1812.01866/) (2018)
- [G-TAD: Sub-Graph Localization for Temporal Action Detection](https://mlsanity.com/paper/1911.11462/) (2019)
- [Long-Term Feature Banks for Detailed Video Understanding](https://mlsanity.com/paper/1812.05038/) (2018)
- [EPIC-Fusion: Audio-Visual Temporal Binding for Egocentric Action Recognition](https://mlsanity.com/paper/1908.08498/) (2019)

## Built on by (most cited first, 25 of 25)

- [Estimating Body and Hand Motion in an Ego-sensed World](https://mlsanity.com/paper/2410.03665/) (2024)
- [End-to-End Temporal Action Detection with 1B Parameters Across 1000 Frames](https://mlsanity.com/paper/2311.17241/) (2023)
- [EgoVid-5M: A Large-Scale Video-Action Dataset for Egocentric Video Generation](https://mlsanity.com/paper/2411.08380/) (2024)
- [AMEGO: Active Memory from long EGOcentric videos](https://mlsanity.com/paper/2409.10917/) (2024)
- [Spatial Cognition from Egocentric Video: Out of Sight, Not Out of Mind](https://mlsanity.com/paper/2404.05072/) (2024)
- [Exo2Ego: Exocentric Knowledge Guided MLLM for Egocentric Video Understanding](https://mlsanity.com/paper/2503.09143/) (2025)
- [Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene Understanding](https://mlsanity.com/paper/2501.00358/) (2024)
- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [EAGLE: Egocentric AGgregated Language-video Engine](https://mlsanity.com/paper/2409.17523/) (2024)
- [TrackNeRF: Bundle Adjusting NeRF from Sparse and Noisy Views via Feature Tracks](https://mlsanity.com/paper/2408.10739/) (2024)
- [Online Episodic Memory Visual Query Localization with Egocentric Streaming Object Memory](https://mlsanity.com/paper/2411.16934/) (2024)
- [4D-Bench: Benchmarking Multi-modal Large Language Models for 4D Object Understanding](https://mlsanity.com/paper/2503.17827/) (2025)
- [O-MaMa: Learning Object Mask Matching between Egocentric and Exocentric Views](https://mlsanity.com/paper/2506.06026/) (2025)
- [SpaMEM: Benchmarking Dynamic Spatial Reasoning via Perception-Memory Integration in Embodied Environments](https://mlsanity.com/paper/2604.22409/) (2026)
- [Spherical World-Locking for Audio-Visual Localization in Egocentric Videos](https://mlsanity.com/paper/2408.05364/) (2024)
- [EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting](https://mlsanity.com/paper/2503.11345/) (2025)
- [UKBOB: One Billion MRI Labeled Masks for Generalizable 3D Medical Image Segmentation](https://mlsanity.com/paper/2504.06908/) (2025)
- [EAGLE: Episodic Appearance- and Geometry-aware Memory for Unified 2D-3D Visual Query Localization in Egocentric Vision](https://mlsanity.com/paper/2511.08007/) (2025)
- [HERO-VQL: Hierarchical, Egocentric and Robust Visual Query Localization](https://mlsanity.com/paper/2509.00385/) (2025)
- [Unique Lives, Shared World: Learning from Single-Life Videos](https://mlsanity.com/paper/2512.04085/) (2025)
- [Whareformer: Learning to Track What is Where in Long Egocentric Videos](https://mlsanity.com/paper/2607.08537/) (2026)
- [Hybrid Structure-from-Motion and Camera Relocalization for Enhanced Egocentric Localization](https://mlsanity.com/paper/2407.08023/) (2024)
- [DIV-FF: Dynamic Image-Video Feature Fields For Environment Understanding in Egocentric Videos](https://mlsanity.com/paper/2503.08344/) (2025)
- [PGL-3D: Towards Progressive Geometric Learning for 3D Visual Query Localization](https://mlsanity.com/paper/2609.33558/) (2026)
- [Beyond the Current Scene: Event-Referential Grasping with Active View Selection](https://mlsanity.com/paper/2609.39375/) (2026)

## Abstract (arXiv)

With the recent advances in video and 3D understanding, novel 4D spatio-temporal methods fusing both concepts have emerged. Towards this direction, the Ego4D Episodic Memory Benchmark proposed a task for Visual Queries with 3D Localization (VQ3D). Given an egocentric video clip and an image crop depicting a query object, the goal is to localize the 3D position of the center of that query object with respect to the camera pose of a query frame. Current methods tackle the problem of VQ3D by unprojecting the 2D localization results of the sibling task Visual Queries with 2D Localization (VQ2D) into 3D predictions. Yet, we point out that the low number of camera poses caused by camera re-localization from previous VQ3D methods severally hinders their overall success rate. In this work, we formalize a pipeline (we dub EgoLoc) that better entangles 3D multiview geometry with 2D object retrieval from egocentric videos. Our approach involves estimating more robust camera poses and aggregating multi-view 3D displacements by leveraging the 2D detection confidence, which enhances the success rate of object queries and leads to a significant improvement in the VQ3D baseline performance. Specifically, our approach achieves an overall success rate of up to 87.12%, which sets a new state-of-the-art result in the VQ3D task. We provide a comprehensive empirical analysis of the VQ3D task and existing solutions, and highlight the remaining challenges in VQ3D. The code is available at https://github.com/Wayne-Mai/EgoLoc.
