# Learning Robotic Navigation from Experience: Principles, Methods, and Recent Results

arXiv: https://arxiv.org/abs/2212.06759 · HTML: https://mlsanity.com/paper/2212.06759/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 69 of its 93 references that are in the map.
- First posted on arXiv 13 Dec 2022.

## Builds on (most cited first, 30 of 69)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [On Calibration of Modern Neural Networks](https://mlsanity.com/paper/1706.04599/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Dropout as a Bayesian Approximation: Representing Model Uncertainty in Deep Learning](https://mlsanity.com/paper/1506.02142/) (2015)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Deep Variational Information Bottleneck](https://mlsanity.com/paper/1612.00410/) (2016)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [End-to-end Driving via Conditional Imitation Learning](https://mlsanity.com/paper/1710.02410/) (2017)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worst](https://mlsanity.com/paper/1812.03079/) (2018)
- [Unsupervised CNN for Single View Depth Estimation: Geometry to the Rescue](https://mlsanity.com/paper/1603.04992/) (2016)
- [Exploring the Limitations of Behavior Cloning for Autonomous Driving](https://mlsanity.com/paper/1904.08980/) (2019)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Learning to Explore using Active Neural SLAM](https://mlsanity.com/paper/2004.05155/) (2020)
- [Deep Multi-modal Object Detection and Semantic Segmentation for Autonomous Driving: Datasets, Methods, and Challenges](https://mlsanity.com/paper/1902.07830/) (2019)
- [Critic Regularized Regression](https://mlsanity.com/paper/2006.15134/) (2020)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)
- [CAD2RL: Real Single-Image Flight without a Single Real Image](https://mlsanity.com/paper/1611.04201/) (2016)
- [DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving](https://mlsanity.com/paper/1505.00256/) (2015)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Semi-parametric Topological Memory for Navigation](https://mlsanity.com/paper/1803.00653/) (2018)

## Built on by (most cited first, 13 of 13)

- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [SpatialBot: Precise Spatial Understanding with Vision Language Models](https://mlsanity.com/paper/2406.13642/) (2024)
- [Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models](https://mlsanity.com/paper/2401.12978/) (2024)
- [Learning to See Physical Properties with Active Sensing Motor Policies](https://mlsanity.com/paper/2311.01405/) (2023)
- [One-4-All: Neural Potential Fields for Embodied Navigation](https://mlsanity.com/paper/2303.04011/) (2023)
- [TANGO: Traversability-Aware Navigation with Local Metric Control for Topological Goals](https://mlsanity.com/paper/2509.08699/) (2025)
- [ObjectReact: Learning Object-Relative Control for Visual Navigation](https://mlsanity.com/paper/2509.09594/) (2025)
- [Learning Dynamic Cognitive Map with Autonomous Navigation](https://mlsanity.com/paper/2411.08447/) (2024)
- [OpenBot-Fleet: A System for Collective Learning with Real Robots](https://mlsanity.com/paper/2405.07515/) (2024)
- [Deep Active Inference with Diffusion Policy and Multiple Timescale World Model for Real-World Exploration and Navigation](https://mlsanity.com/paper/2510.23258/) (2025)
- [Learning to Navigate from Scratch using World Models and Curiosity: the Good, the Bad, and the Ugly](https://mlsanity.com/paper/2308.15852/) (2023)
- [Language, Environment, and Robotic Navigation](https://mlsanity.com/paper/2404.03049/) (2024)
- [Are Learning-Based Approaches Ready for Real-World Indoor Navigation? A Case for Imitation Learning](https://mlsanity.com/paper/2507.04086/) (2025)

## Abstract (arXiv)

Navigation is one of the most heavily studied problems in robotics, and is conventionally approached as a geometric mapping and planning problem. However, real-world navigation presents a complex set of physical challenges that defies simple geometric abstractions. Machine learning offers a promising way to go beyond geometry and conventional planning, allowing for navigational systems that make decisions based on actual prior experience. Such systems can reason about traversability in ways that go beyond geometry, accounting for the physical outcomes of their actions and exploiting patterns in real-world environments. They can also improve as more data is collected, potentially providing a powerful network effect. In this article, we present a general toolkit for experiential learning of robotic navigation skills that unifies several recent approaches, describe the underlying design principles, summarize experimental results from several of our recent papers, and discuss open problems and directions for future work.
