# Synthetic Wave-Geometric Impulse Responses for Improved Speech Dereverberation

arXiv: https://arxiv.org/abs/2212.05360 · HTML: https://mlsanity.com/paper/2212.05360/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 27 references that are in the map.
- First posted on arXiv 10 Dec 2022.

## Builds on (most cited first, 9 of 9)

- [MetricGAN: Generative Adversarial Networks based Black-box Metric Scores Optimization for Speech Enhancement](https://mlsanity.com/paper/1905.04874/) (2019)
- [Building and Evaluation of a Real Room Impulse Response Dataset](https://mlsanity.com/paper/1811.06795/) (2018)
- [Voices Obscured in Complex Environmental Settings (VOICES) corpus](https://mlsanity.com/paper/1804.05053/) (2018)
- [GWA: A Large High-Quality Acoustic Dataset for Audio Processing](https://mlsanity.com/paper/2204.01787/) (2022)
- [Speech Dereverberation Using Fully Convolutional Networks](https://mlsanity.com/paper/1803.08243/) (2018)
- [SkipConvNet: Skip Convolutional Neural Network for Speech Dereverberation using Optimally Smoothed Spectral Mapping](https://mlsanity.com/paper/2007.09131/) (2020)
- [Improving Reverberant Speech Training Using Diffuse Acoustic Simulation](https://mlsanity.com/paper/1907.03988/) (2019)
- [Sound Synthesis, Propagation, and Rendering: A Survey](https://mlsanity.com/paper/2011.05538/) (2020)
- [Low-frequency Compensated Synthetic Impulse Responses for Improved Far-field Speech Recognition](https://mlsanity.com/paper/1910.10815/) (2019)

## Built on by (most cited first, 2 of 2)

- [SonicSim: A customizable simulation platform for speech processing in moving sound source scenarios](https://mlsanity.com/paper/2410.01481/) (2024)
- [Training DeepFilterNet with Accurate Room Acoustic Simulations Improves Single-Channel Speech Enhancement](https://mlsanity.com/paper/2608.20971/) (2026)

## Abstract (arXiv)

We present a novel approach to improve the performance of learning-based speech dereverberation using accurate synthetic datasets. Our approach is designed to recover the reverb-free signal from a reverberant speech signal. We show that accurately simulating the low-frequency components of Room Impulse Responses (RIRs) is important to achieving good dereverberation. We use the GWA dataset that consists of synthetic RIRs generated in a hybrid fashion: an accurate wave-based solver is used to simulate the lower frequencies and geometric ray tracing methods simulate the higher frequencies. We demonstrate that speech dereverberation models trained on hybrid synthetic RIRs outperform models trained on RIRs generated by prior geometric ray tracing methods on four real-world RIR datasets.
