# HumanGen: Generating Human Radiance Fields with Explicit Priors

arXiv: https://arxiv.org/abs/2212.05321 · HTML: https://mlsanity.com/paper/2212.05321/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Builds on 83 of its 95 references that are in the map.
- First posted on arXiv 10 Dec 2022.

## Builds on (most cited first, 30 of 83)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Image-to-Image Translation with Conditional Adversarial Networks](https://mlsanity.com/paper/1611.07004/) (2016)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [Semantic Image Synthesis with Spatially-Adaptive Normalization](https://mlsanity.com/paper/1903.07291/) (2019)
- [Demystifying MMD GANs](https://mlsanity.com/paper/1801.01401/) (2018)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [High-Resolution Image Synthesis and Semantic Manipulation with Conditional GANs](https://mlsanity.com/paper/1711.11585/) (2017)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization](https://mlsanity.com/paper/1905.05172/) (2019)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [IBRNet: Learning Multi-View Image-Based Rendering](https://mlsanity.com/paper/2102.13090/) (2021)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [Closed-Form Factorization of Latent Semantics in GANs](https://mlsanity.com/paper/2007.06600/) (2020)
- [InterFaceGAN: Interpreting the Disentangled Face Representation Learned by GANs](https://mlsanity.com/paper/2005.09635/) (2020)

## Built on by (most cited first, 30 of 33)

- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [ECON: Explicit Clothed humans Optimized via Normal integration](https://mlsanity.com/paper/2212.07422/) (2022)
- [DreamAvatar: Text-and-Shape Guided 3D Human Avatar Generation via Diffusion Models](https://mlsanity.com/paper/2304.00916/) (2023)
- [TeCH: Text-guided Reconstruction of Lifelike Clothed Humans](https://mlsanity.com/paper/2308.08545/) (2023)
- [Advances in 3D Generation: A Survey](https://mlsanity.com/paper/2401.17807/) (2024)
- [Gaussian Shell Maps for Efficient 3D Human Generation](https://mlsanity.com/paper/2311.17857/) (2023)
- [AG3D: Learning to Generate 3D Avatars from 2D Image Collections](https://mlsanity.com/paper/2305.02312/) (2023)
- [MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures](https://mlsanity.com/paper/2312.02963/) (2023)
- [Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstruction](https://mlsanity.com/paper/2309.13524/) (2023)
- [AvatarBooth: High-Quality and Customizable 3D Human Avatar Generation](https://mlsanity.com/paper/2306.09864/) (2023)
- [PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation](https://mlsanity.com/paper/2312.04559/) (2023)
- [Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors](https://mlsanity.com/paper/2302.01162/) (2023)
- [Template-free Articulated Neural Point Clouds for Reposable View Synthesis](https://mlsanity.com/paper/2305.19065/) (2023)
- [En3D: An Enhanced Generative Model for Sculpting 3D Humans from 2D Synthetic Data](https://mlsanity.com/paper/2401.01173/) (2024)
- [Efficient 3D Articulated Human Generation with Layered Surface Volumes](https://mlsanity.com/paper/2307.05462/) (2023)
- [A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation](https://mlsanity.com/paper/2406.04253/) (2024)
- [HPC: Hierarchical Progressive Coding Framework for Volumetric Video](https://mlsanity.com/paper/2407.09026/) (2024)
- [Neural Radiance Fields for the Real World: A Survey](https://mlsanity.com/paper/2501.13104/) (2025)
- [Human Image Generation: A Comprehensive Survey](https://mlsanity.com/paper/2212.08896/) (2022)
- [MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization](https://mlsanity.com/paper/2505.01838/) (2025)
- [AttriHuman-3D: Editable 3D Human Avatar Generation with Attribute Decomposition and Indexing](https://mlsanity.com/paper/2312.02209/) (2023)
- [NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior](https://mlsanity.com/paper/2405.05749/) (2024)
- [SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes](https://mlsanity.com/paper/2308.10638/) (2023)
- [HumanGif: Single-View Human Diffusion with Generative Prior](https://mlsanity.com/paper/2502.12080/) (2025)
- [Articulated 3D Head Avatar Generation using Text-to-Image Diffusion Models](https://mlsanity.com/paper/2307.04859/) (2023)
- [Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints](https://mlsanity.com/paper/2312.08591/) (2023)
- [MVHuman: Tailoring 2D Diffusion with Multi-view Sampling For Realistic 3D Human Generation](https://mlsanity.com/paper/2312.10120/) (2023)
- [StdGEN: Semantic-Decomposed 3D Character Generation from Single Images](https://mlsanity.com/paper/2411.05738/) (2024)
- [Generative Human Geometry Distribution](https://mlsanity.com/paper/2503.01448/) (2025)
- [SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation](https://mlsanity.com/paper/2403.10166/) (2024)

## Abstract (arXiv)

Recent years have witnessed the tremendous progress of 3D GANs for generating view-consistent radiance fields with photo-realism. Yet, high-quality generation of human radiance fields remains challenging, partially due to the limited human-related priors adopted in existing methods. We present HumanGen, a novel 3D human generation scheme with detailed geometry and 360circ realistic free-view rendering. It explicitly marries the 3D human generation with various priors from the 2D generator and 3D reconstructor of humans through the design of "anchor image". We introduce a hybrid feature representation using the anchor image to bridge the latent space of HumanGen with the existing 2D generator. We then adopt a pronged design to disentangle the generation of geometry and appearance. With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation. Extensive experiments demonstrate our effectiveness for state-of-the-art 3D human generation regarding geometry details, texture quality, and free-view performance. Notably, HumanGen can also incorporate various off-the-shelf 2D latent editing methods, seamlessly lifting them into 3D.
