# LoopDraw: a Loop-Based Autoregressive Model for Shape Synthesis and Editing

arXiv: https://arxiv.org/abs/2212.04981 · HTML: https://mlsanity.com/paper/2212.04981/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 54 references that are in the map.
- First posted on arXiv 9 Dec 2022.

## Builds on (most cited first, 24 of 24)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generation](https://mlsanity.com/paper/1802.05384/) (2018)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [DeepCAD: A Deep Generative Network for Computer-Aided Design Models](https://mlsanity.com/paper/2105.09492/) (2021)
- [PolyGen: An Autoregressive Generative Model of 3D Meshes](https://mlsanity.com/paper/2002.10880/) (2020)
- [Learning Gradient Fields for Shape Generation](https://mlsanity.com/paper/2008.06520/) (2020)
- [3DILG: Irregular Latent Grids for 3D Generative Modeling](https://mlsanity.com/paper/2205.13914/) (2022)
- [DualSDF: Semantic Shape Manipulation using a Two-Level Representation](https://mlsanity.com/paper/2004.02869/) (2020)
- [Neural Mesh Flow: 3D Manifold Mesh Generation via Diffeomorphic Flows](https://mlsanity.com/paper/2007.10973/) (2020)
- [Deep Geometric Texture Synthesis](https://mlsanity.com/paper/2007.00074/) (2020)
- [Neural Subdivision](https://mlsanity.com/paper/2005.01819/) (2020)
- [Adversarial Generation of Continuous Implicit Shape Representations](https://mlsanity.com/paper/2002.00349/) (2020)
- [CLIP-Sculptor: Zero-Shot Generation of High-Fidelity and Diverse Shapes from Natural Language](https://mlsanity.com/paper/2211.01427/) (2022)
- [Joint Learning of 3D Shape Retrieval and Deformation](https://mlsanity.com/paper/2101.07889/) (2021)
- [DSG-Net: Learning Disentangled Structure and Geometry for 3D Shape Generation](https://mlsanity.com/paper/2008.05440/) (2020)
- [Orienting Point Clouds with Dipole Propagation](https://mlsanity.com/paper/2105.01604/) (2021)
- [TetGAN: A Convolutional Neural Network for Tetrahedral Mesh Generation](https://mlsanity.com/paper/2210.05735/) (2022)

## Built on by (most cited first, 1 of 1)

- [Eval3D: Interpretable and Fine-grained Evaluation for 3D Generation](https://mlsanity.com/paper/2504.18509/) (2025)

## Abstract (arXiv)

There is no settled universal 3D representation for geometry with many alternatives such as point clouds, meshes, implicit functions, and voxels to name a few. In this work, we present a new, compelling alternative for representing shapes using a sequence of cross-sectional closed loops. The loops across all planes form an organizational hierarchy which we leverage for autoregressive shape synthesis and editing. Loops are a non-local description of the underlying shape, as simple loop manipulations (such as shifts) result in significant structural changes to the geometry. This is in contrast to manipulating local primitives such as points in a point cloud or a triangle in a triangle mesh. We further demonstrate that loops are intuitive and natural primitive for analyzing and editing shapes, both computationally and for users.
