# A Computer Vision Method for Estimating Velocity from Jumps

arXiv: https://arxiv.org/abs/2212.04665 · HTML: https://mlsanity.com/paper/2212.04665/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 9 references that are in the map.
- First posted on arXiv 9 Dec 2022.

## Builds on (most cited first, 2 of 2)

- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [On-field player workload exposure and knee injury risk monitoring via deep learning](https://mlsanity.com/paper/1809.08016/) (2018)

## Abstract (arXiv)

Athletes routinely undergo fitness evaluations to evaluate their training progress. Typically, these evaluations require a trained professional who utilizes specialized equipment like force plates. For the assessment, athletes perform drop and squat jumps, and key variables are measured, e.g. velocity, flight time, and time to stabilization, to name a few. However, amateur athletes may not have access to professionals or equipment that can provide these assessments. Here, we investigate the feasibility of estimating key variables using video recordings. We focus on jump velocity as a starting point because it is highly correlated with other key variables and is important for determining posture and lower-limb capacity. We find that velocity can be estimated with a high degree of precision across a range of athletes, with an average R-value of 0.71 (SD = 0.06).
