# FLAG3D: A 3D Fitness Activity Dataset with Language Instruction

arXiv: https://arxiv.org/abs/2212.04638 · HTML: https://mlsanity.com/paper/2212.04638/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 85 of its 123 references that are in the map.
- First posted on arXiv 9 Dec 2022.

## Builds on (most cited first, 30 of 85)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [Two-Stream Convolutional Networks for Action Recognition in Videos](https://mlsanity.com/paper/1406.2199/) (2014)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [Monocular 3D Human Pose Estimation In The Wild Using Improved CNN Supervision](https://mlsanity.com/paper/1611.09813/) (2016)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [AVA: A Video Dataset of Spatio-temporally Localized Atomic Visual Actions](https://mlsanity.com/paper/1705.08421/) (2017)
- [Action2Motion: Conditioned Generation of 3D Human Motions](https://mlsanity.com/paper/2007.15240/) (2020)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [A simple yet effective baseline for 3d human pose estimation](https://mlsanity.com/paper/1705.03098/) (2017)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)

## Built on by (most cited first, 23 of 23)

- [MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model](https://mlsanity.com/paper/2404.19759/) (2024)
- [Inter-X: Towards Versatile Human-Human Interaction Analysis](https://mlsanity.com/paper/2312.16051/) (2023)
- [DiverseMotion: Towards Diverse Human Motion Generation via Discrete Diffusion](https://mlsanity.com/paper/2309.01372/) (2023)
- [EgoExo-Fitness: Towards Egocentric and Exocentric Full-Body Action Understanding](https://mlsanity.com/paper/2406.08877/) (2024)
- [RodinHD: High-Fidelity 3D Avatar Generation with Diffusion Models](https://mlsanity.com/paper/2407.06938/) (2024)
- [LOGO: A Long-Form Video Dataset for Group Action Quality Assessment](https://mlsanity.com/paper/2404.05029/) (2024)
- [Plan, Posture and Go: Towards Open-World Text-to-Motion Generation](https://mlsanity.com/paper/2312.14828/) (2023)
- [MotionCraft: Crafting Whole-Body Motion with Plug-and-Play Multimodal Controls](https://mlsanity.com/paper/2407.21136/) (2024)
- [Revisit Human-Scene Interaction via Space Occupancy](https://mlsanity.com/paper/2312.02700/) (2023)
- [Text-controlled Motion Mamba: Text-Instructed Temporal Grounding of Human Motion](https://mlsanity.com/paper/2404.11375/) (2024)
- [Video Action Differencing](https://mlsanity.com/paper/2503.07860/) (2025)
- [Bridging the Gap between Human Motion and Action Semantics via Kinematic Phrases](https://mlsanity.com/paper/2310.04189/) (2023)
- [A Decade of Action Quality Assessment: Largest Systematic Survey of Trends, Challenges, and Future Directions](https://mlsanity.com/paper/2502.02817/) (2025)
- [Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens](https://mlsanity.com/paper/2502.16175/) (2025)
- [SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic](https://mlsanity.com/paper/2503.06522/) (2025)
- [MuJo: Multimodal Joint Feature Space Learning for Human Activity Recognition](https://mlsanity.com/paper/2406.03857/) (2024)
- [Jointly Understand Your Command and Intention:Reciprocal Co-Evolution between Scene-Aware 3D Human Motion Synthesis and Analysis](https://mlsanity.com/paper/2503.00371/) (2025)
- [SwimXYZ: A large-scale dataset of synthetic swimming motions and videos](https://mlsanity.com/paper/2310.04360/) (2023)
- [FLEX: A Largescale Multimodal, Multiview Dataset for Learning Structured Representations for Fitness Action Quality Assessment](https://mlsanity.com/paper/2506.03198/) (2025)
- [From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control](https://mlsanity.com/paper/2506.00043/) (2025)
- [TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos](https://mlsanity.com/paper/2606.02350/) (2026)
- [In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics](https://mlsanity.com/paper/2606.26981/) (2026)
- [MyoMechanix: Biomechanically-Grounded Compositional Skilled Activity Understanding and Coaching](https://mlsanity.com/paper/2608.26094/) (2026)

## Abstract (arXiv)

With the continuously thriving popularity around the world, fitness activity analytic has become an emerging research topic in computer vision. While a variety of new tasks and algorithms have been proposed recently, there are growing hunger for data resources involved in high-quality data, fine-grained labels, and diverse environments. In this paper, we present FLAG3D, a large-scale 3D fitness activity dataset with language instruction containing 180K sequences of 60 categories. FLAG3D features the following three aspects: 1) accurate and dense 3D human pose captured from advanced MoCap system to handle the complex activity and large movement, 2) detailed and professional language instruction to describe how to perform a specific activity, 3) versatile video resources from a high-tech MoCap system, rendering software, and cost-effective smartphones in natural environments. Extensive experiments and in-depth analysis show that FLAG3D contributes great research value for various challenges, such as cross-domain human action recognition, dynamic human mesh recovery, and language-guided human action generation. Our dataset and source code are publicly available at https://andytang15.github.io/FLAG3D.
