# Learning Options via Compression

arXiv: https://arxiv.org/abs/2212.04590 · HTML: https://mlsanity.com/paper/2212.04590/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 66 of its 99 references that are in the map.
- First posted on arXiv 8 Dec 2022.

## Builds on (most cited first, 30 of 66)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Categorical Reparameterization with Gumbel-Softmax](https://mlsanity.com/paper/1611.01144/) (2016)
- [Empirical Evaluation of Gated Recurrent Neural Networks on Sequence Modeling](https://mlsanity.com/paper/1412.3555/) (2014)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [The Concrete Distribution: A Continuous Relaxation of Discrete Random Variables](https://mlsanity.com/paper/1611.00712/) (2016)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Fast and Accurate Deep Network Learning by Exponential Linear Units (ELUs)](https://mlsanity.com/paper/1511.07289/) (2015)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Diversity is All You Need: Learning Skills without a Reward Function](https://mlsanity.com/paper/1802.06070/) (2018)
- [Exploring Generalization in Deep Learning](https://mlsanity.com/paper/1706.08947/) (2017)
- [MOReL : Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2005.05951/) (2020)
- [Fantastic Generalization Measures and Where to Find Them](https://mlsanity.com/paper/1912.02178/) (2019)
- [RL2: Fast Reinforcement Learning via Slow Reinforcement Learning](https://mlsanity.com/paper/1611.02779/) (2016)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Option-Critic Architecture](https://mlsanity.com/paper/1609.05140/) (2016)
- [Efficient Off-Policy Meta-Reinforcement Learning via Probabilistic Context Variables](https://mlsanity.com/paper/1903.08254/) (2019)
- [Learning to reinforcement learn](https://mlsanity.com/paper/1611.05763/) (2016)
- [In Search of the Real Inductive Bias: On the Role of Implicit Regularization in Deep Learning](https://mlsanity.com/paper/1412.6614/) (2014)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [Dynamics-Aware Unsupervised Discovery of Skills](https://mlsanity.com/paper/1907.01657/) (2019)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [Variational Intrinsic Control](https://mlsanity.com/paper/1611.07507/) (2016)
- [Unsupervised Learning for Physical Interaction through Video Prediction](https://mlsanity.com/paper/1605.07157/) (2016)
- [Accelerating Reinforcement Learning with Learned Skill Priors](https://mlsanity.com/paper/2010.11944/) (2020)
- [VariBAD: A Very Good Method for Bayes-Adaptive Deep RL via Meta-Learning](https://mlsanity.com/paper/1910.08348/) (2019)

## Built on by (most cited first, 22 of 22)

- [Supervised Pretraining Can Learn In-Context Reinforcement Learning](https://mlsanity.com/paper/2306.14892/) (2023)
- [Bidirectional Decoding: Improving Action Chunking via Guided Test-Time Sampling](https://mlsanity.com/paper/2408.17355/) (2024)
- [STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy Learning](https://mlsanity.com/paper/2412.15182/) (2024)
- [PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in Control](https://mlsanity.com/paper/2402.10450/) (2024)
- [Interaction Asymmetry: A General Principle for Learning Composable Abstractions](https://mlsanity.com/paper/2411.07784/) (2024)
- [Chain-of-Thought Predictive Control](https://mlsanity.com/paper/2304.00776/) (2023)
- [Language-guided Skill Learning with Temporal Variational Inference](https://mlsanity.com/paper/2402.16354/) (2024)
- [Pretraining Decision Transformers with Reward Prediction for In-Context Multi-task Structured Bandit Learning](https://mlsanity.com/paper/2406.05064/) (2024)
- [Diversifying Policy Behaviors with Extrinsic Behavioral Curiosity](https://mlsanity.com/paper/2410.06151/) (2024)
- [Dynamic Contrastive Skill Learning with State-Transition Based Skill Clustering and Dynamic Length Adjustment](https://mlsanity.com/paper/2504.14805/) (2025)
- [When Do Skills Help Reinforcement Learning? A Theoretical Analysis of Temporal Abstractions](https://mlsanity.com/paper/2406.07897/) (2024)
- [CoMI-IRL: Contrastive Multi-Intention Inverse Reinforcement Learning](https://mlsanity.com/paper/2602.07496/) (2026)
- [Boosting Reinforcement Learning and Planning with Demonstrations: A Survey](https://mlsanity.com/paper/2303.13489/) (2023)
- [SEAL: SEmantic-Augmented Imitation Learning via Language Model](https://mlsanity.com/paper/2410.02231/) (2024)
- [NBDI: A Simple and Effective Termination Condition for Skill Extraction from Task-Agnostic Demonstrations](https://mlsanity.com/paper/2501.12668/) (2025)
- [Tuning without Peeking: Provable Generalization Bounds and Robust LLM Post-Training](https://mlsanity.com/paper/2507.01752/) (2025)
- [Learning Parameterized Skills from Demonstrations](https://mlsanity.com/paper/2510.24095/) (2025)
- [SUNTA: Hierarchical Video Prediction with Surprise-based Chunking](https://mlsanity.com/paper/2607.02087/) (2026)
- [Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks](https://mlsanity.com/paper/2408.11300/) (2024)
- [Realizable Abstractions: Near-Optimal Hierarchical Reinforcement Learning](https://mlsanity.com/paper/2512.04958/) (2025)
- [Rondo: Unsupervised Discovery of Recurring Temporal Structure](https://mlsanity.com/paper/2609.32500/) (2026)
- [X-Tree: Tokenizing Reusable Experience for Efficient Agent Generalization](https://mlsanity.com/paper/2609.32993/) (2026)

## Abstract (arXiv)

Identifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks. Skill learning offers one way of identifying these regularities by decomposing pre-collected experiences into a sequence of skills. A popular approach to skill learning is maximizing the likelihood of the pre-collected experience with latent variable models, where the latent variables represent the skills. However, there are often many solutions that maximize the likelihood equally well, including degenerate solutions. To address this underspecification, we propose a new objective that combines the maximum likelihood objective with a penalty on the description length of the skills. This penalty incentivizes the skills to maximally extract common structures from the experiences. Empirically, our objective learns skills that solve downstream tasks in fewer samples compared to skills learned from only maximizing likelihood. Further, while most prior works in the offline multi-task setting focus on tasks with low-dimensional observations, our objective can scale to challenging tasks with high-dimensional image observations.
