# A Rubric for Human-like Agents and NeuroAI

arXiv: https://arxiv.org/abs/2212.04401 · HTML: https://mlsanity.com/paper/2212.04401/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 57 of its 187 references that are in the map.
- First posted on arXiv 8 Dec 2022.

## Builds on (most cited first, 30 of 57)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [The Lottery Ticket Hypothesis: Finding Sparse, Trainable Neural Networks](https://mlsanity.com/paper/1803.03635/) (2018)
- [Learning both Weights and Connections for Efficient Neural Networks](https://mlsanity.com/paper/1506.02626/) (2015)
- [Mastering Atari, Go, Chess and Shogi by Planning with a Learned Model](https://mlsanity.com/paper/1911.08265/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [To prune, or not to prune: exploring the efficacy of pruning for model compression](https://mlsanity.com/paper/1710.01878/) (2017)
- [Learning to Learn without Forgetting by Maximizing Transfer and Minimizing Interference](https://mlsanity.com/paper/1810.11910/) (2018)
- [Adversarial Patch](https://mlsanity.com/paper/1712.09665/) (2017)
- [Using cognitive psychology to understand GPT-3](https://mlsanity.com/paper/2206.14576/) (2022)
- [Adversarial Autoencoders](https://mlsanity.com/paper/1511.05644/) (2015)
- [Towards Continual Reinforcement Learning: A Review and Perspectives](https://mlsanity.com/paper/2012.13490/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Sustainable AI: Environmental Implications, Challenges and Opportunities](https://mlsanity.com/paper/2111.00364/) (2021)
- [Recurrent Independent Mechanisms](https://mlsanity.com/paper/1909.10893/) (2019)
- [Revisiting Fundamentals of Experience Replay](https://mlsanity.com/paper/2007.06700/) (2020)
- [Neural Episodic Control](https://mlsanity.com/paper/1703.01988/) (2017)
- [Strike (with) a Pose: Neural Networks Are Easily Fooled by Strange Poses of Familiar Objects](https://mlsanity.com/paper/1811.11553/) (2018)
- [Fast Task Inference with Variational Intrinsic Successor Features](https://mlsanity.com/paper/1906.05030/) (2019)
- [Grounded Language Learning in a Simulated 3D World](https://mlsanity.com/paper/1706.06551/) (2017)
- [Eigenoption Discovery through the Deep Successor Representation](https://mlsanity.com/paper/1710.11089/) (2017)
- [Aligning Superhuman AI with Human Behavior: Chess as a Model System](https://mlsanity.com/paper/2006.01855/) (2020)
- [Towards an integration of deep learning and neuroscience](https://mlsanity.com/paper/1606.03813/) (2016)
- [Towards deep learning with segregated dendrites](https://mlsanity.com/paper/1610.00161/) (2016)
- [Visual Semantic Planning using Deep Successor Representations](https://mlsanity.com/paper/1705.08080/) (2017)
- [What can I do here? A Theory of Affordances in Reinforcement Learning](https://mlsanity.com/paper/2006.15085/) (2020)
- [Unsupervised deep learning identifies semantic disentanglement in single inferotemporal neurons](https://mlsanity.com/paper/2006.14304/) (2020)

## Built on by (most cited first, 8 of 8)

- [Evaluating Cognitive Maps and Planning in Large Language Models with CogEval](https://mlsanity.com/paper/2309.15129/) (2023)
- [Is artificial consciousness achievable? Lessons from the human brain](https://mlsanity.com/paper/2405.04540/) (2024)
- [Predictable Artificial Intelligence](https://mlsanity.com/paper/2310.06167/) (2023)
- [Towards Cognitive Bots: Architectural Research Challenges](https://mlsanity.com/paper/2305.17308/) (2023)
- [Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games](https://mlsanity.com/paper/2309.15484/) (2023)
- [Free Energy Projective Simulation (FEPS): Active inference with interpretability](https://mlsanity.com/paper/2411.14991/) (2024)
- [Are Transformers Truly Foundational for Robotics?](https://mlsanity.com/paper/2411.16917/) (2024)
- [Integrative neurocybernetic modeling in the era of large-scale neuroscience](https://mlsanity.com/paper/2604.23903/) (2026)

## Abstract (arXiv)

Researchers across cognitive, neuro-, and computer sciences increasingly reference human-like artificial intelligence and neuroAI. However, the scope and use of the terms are often inconsistent. Contributed research ranges widely from mimicking behaviour, to testing machine learning methods as neurally plausible hypotheses at the cellular or functional levels, or solving engineering problems. However, it cannot be assumed nor expected that progress on one of these three goals will automatically translate to progress in others. Here a simple rubric is proposed to clarify the scope of individual contributions, grounded in their commitments to human-like behaviour, neural plausibility, or benchmark/engineering goals. This is clarified using examples of weak and strong neuroAI and human-like agents, and discussing the generative, corroborate, and corrective ways in which the three dimensions interact with one another. The author maintains that future progress in artificial intelligence will need strong interactions across the disciplines, with iterative feedback loops and meticulous validity tests, leading to both known and yet-unknown advances that may span decades to come.
