# EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points

arXiv: https://arxiv.org/abs/2212.04247 · HTML: https://mlsanity.com/paper/2212.04247/

## Key facts

- Cited by 30 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 63 references that are in the map.
- First posted on arXiv 7 Dec 2022.

## Builds on (most cited first, 30 of 49)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [NeRD: Neural Reflectance Decomposition from Image Collections](https://mlsanity.com/paper/2012.03918/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Kubric: A scalable dataset generator](https://mlsanity.com/paper/2203.03570/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [Deferred Neural Rendering: Image Synthesis using Neural Textures](https://mlsanity.com/paper/1904.12356/) (2019)
- [DeepView: View Synthesis with Learned Gradient Descent](https://mlsanity.com/paper/1906.07316/) (2019)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://mlsanity.com/paper/2205.04978/) (2022)
- [HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields](https://mlsanity.com/paper/2106.13228/) (2021)
- [Neural Head Avatars from Monocular RGB Videos](https://mlsanity.com/paper/2112.01554/) (2021)

## Built on by (most cited first, 30 of 30)

- [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://mlsanity.com/paper/2312.14937/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://mlsanity.com/paper/2311.13099/) (2023)
- [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://mlsanity.com/paper/2312.09246/) (2023)
- [Recent Trends in 3D Reconstruction of General Non-Rigid Scenes](https://mlsanity.com/paper/2403.15064/) (2024)
- [RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes](https://mlsanity.com/paper/2301.07958/) (2023)
- [GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis](https://mlsanity.com/paper/2405.19745/) (2024)
- [DGD: Dynamic 3D Gaussians Distillation](https://mlsanity.com/paper/2405.19321/) (2024)
- [D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup](https://mlsanity.com/paper/2405.14276/) (2024)
- [FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors](https://mlsanity.com/paper/2410.16271/) (2024)
- [GauSTAR: Gaussian Surface Tracking and Reconstruction](https://mlsanity.com/paper/2501.10283/) (2025)
- [Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation](https://mlsanity.com/paper/2310.05391/) (2023)
- [GenN2N: Generative NeRF2NeRF Translation](https://mlsanity.com/paper/2404.02788/) (2024)
- [NAISR: A 3D Neural Additive Model for Interpretable Shape Representation](https://mlsanity.com/paper/2303.09234/) (2023)
- [LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control](https://mlsanity.com/paper/2406.16038/) (2024)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [LAENeRF: Local Appearance Editing for Neural Radiance Fields](https://mlsanity.com/paper/2312.09913/) (2023)
- [Dynamic NeRF: A Review](https://mlsanity.com/paper/2405.08609/) (2024)
- [SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation](https://mlsanity.com/paper/2311.16127/) (2023)
- [Affine-Equivariant Kernel Space Encoding for NeRF Editing](https://mlsanity.com/paper/2508.02831/) (2025)
- [Fast Sparse View Guided NeRF Update for Object Reconfigurations](https://mlsanity.com/paper/2403.11024/) (2024)
- [RustNeRF: Robust Neural Radiance Field with Low-Quality Images](https://mlsanity.com/paper/2401.03257/) (2024)
- [MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering](https://mlsanity.com/paper/2407.02668/) (2024)
- [IRIS: Intersection-aware Ray-based Implicit Editable Scenes](https://mlsanity.com/paper/2603.15368/) (2026)
- [FusedRF: Fusing Multiple Radiance Fields](https://mlsanity.com/paper/2306.04180/) (2023)
- [Editing Implicit and Explicit Representations of Radiance Fields: A Survey](https://mlsanity.com/paper/2412.17628/) (2024)
- [UVA: Towards Unified Volumetric Avatar for View Synthesis, Pose rendering, Geometry and Texture Editing](https://mlsanity.com/paper/2304.06969/) (2023)
- [Survey on Controlable Image Synthesis with Deep Learning](https://mlsanity.com/paper/2307.10275/) (2023)
- [PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations](https://mlsanity.com/paper/2609.03341/) (2026)
- [P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing](https://mlsanity.com/paper/2609.03349/) (2026)

## Abstract (arXiv)

Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields that enable end-users to easily edit dynamic scenes and even support topological changes. Input with an image sequence from a single camera, our network is trained fully automatically and models topologically varying dynamics using our picked-out surface key points. Then end-users can edit the scene by easily dragging the key points to desired new positions. To achieve this, we propose a scene analysis method to detect and initialize key points by considering the dynamics in the scene, and a weighted key points strategy to model topologically varying dynamics by joint key points and weights optimization. Our method supports intuitive multi-dimensional (up to 3D) editing and can generate novel scenes that are unseen in the input sequence. Experiments demonstrate that our method achieves high-quality editing on various dynamic scenes and outperforms the state-of-the-art. Our code and captured data are available at https://chengwei-zheng.github.io/EditableNeRF/.
