# D-TensoRF: Tensorial Radiance Fields for Dynamic Scenes

arXiv: https://arxiv.org/abs/2212.02375 · HTML: https://mlsanity.com/paper/2212.02375/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 39 references that are in the map.
- First posted on arXiv 5 Dec 2022.

## Builds on (most cited first, 27 of 27)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representations](https://mlsanity.com/paper/1906.01618/) (2019)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Dynamic View Synthesis from Dynamic Monocular Video](https://mlsanity.com/paper/2105.06468/) (2021)
- [Extracting Triangular 3D Models, Materials, and Lighting From Images](https://mlsanity.com/paper/2111.12503/) (2021)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Neural Radiance Flow for 4D View Synthesis and Video Processing](https://mlsanity.com/paper/2012.09790/) (2020)
- [Compressible-composable NeRF via Rank-residual Decomposition](https://mlsanity.com/paper/2205.14870/) (2022)
- [Point Scene Understanding via Disentangled Instance Mesh Reconstruction](https://mlsanity.com/paper/2203.16832/) (2022)
- [Block-term Tensor Neural Networks](https://mlsanity.com/paper/2010.04963/) (2020)
- [Learning Compact Recurrent Neural Networks](https://mlsanity.com/paper/1604.02594/) (2016)
- [Time-Aware Tensor Decomposition for Missing Entry Prediction](https://mlsanity.com/paper/2012.08855/) (2020)

## Built on by (most cited first, 19 of 19)

- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos](https://mlsanity.com/paper/2406.18717/) (2024)
- [GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis](https://mlsanity.com/paper/2312.11458/) (2023)
- [Factor Fields: A Unified Framework for Neural Fields and Beyond](https://mlsanity.com/paper/2302.01226/) (2023)
- [LiDAR-NeRF: Novel LiDAR View Synthesis via Neural Radiance Fields](https://mlsanity.com/paper/2304.10406/) (2023)
- [Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos](https://mlsanity.com/paper/2402.03723/) (2024)
- [SlimmeRF: Slimmable Radiance Fields](https://mlsanity.com/paper/2312.10034/) (2023)
- [4Dynamic: Text-to-4D Generation with Hybrid Priors](https://mlsanity.com/paper/2407.12684/) (2024)
- [Fast High Dynamic Range Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2401.06052/) (2024)
- [KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter](https://mlsanity.com/paper/2407.13185/) (2024)
- [Neural radiance fields in the industrial and robotics domain: applications, research opportunities and use cases](https://mlsanity.com/paper/2308.07118/) (2023)
- [Sequential Gaussian Avatars with Hierarchical Motion Context](https://mlsanity.com/paper/2411.16768/) (2024)
- [Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming](https://mlsanity.com/paper/2503.08166/) (2025)
- [Artist-Friendly Relightable and Animatable Neural Heads](https://mlsanity.com/paper/2312.03420/) (2023)
- [Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules](https://mlsanity.com/paper/2412.04457/) (2024)
- [4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via Semantic Distillation](https://mlsanity.com/paper/2310.16858/) (2023)
- [SLS4D: Sparse Latent Space for 4D Novel View Synthesis](https://mlsanity.com/paper/2312.09743/) (2023)
- [Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2411.16180/) (2024)
- [Neural 4D Evolution under Large Topological Changes from 2D Images](https://mlsanity.com/paper/2411.15018/) (2024)

## Abstract (arXiv)

Neural radiance field (NeRF) attracts attention as a promising approach to reconstructing the 3D scene. As NeRF emerges, subsequent studies have been conducted to model dynamic scenes, which include motions or topological changes. However, most of them use an additional deformation network, slowing down the training and rendering speed. Tensorial radiance field (TensoRF) recently shows its potential for fast, high-quality reconstruction of static scenes with compact model size. In this paper, we present D-TensoRF, a tensorial radiance field for dynamic scenes, enabling novel view synthesis at a specific time. We consider the radiance field of a dynamic scene as a 5D tensor. The 5D tensor represents a 4D grid in which each axis corresponds to X, Y, Z, and time and has 1D multi-channel features per element. Similar to TensoRF, we decompose the grid either into rank-one vector components (CP decomposition) or low-rank matrix components (newly proposed MM decomposition). We also use smoothing regularization to reflect the relationship between features at different times (temporal dependency). We conduct extensive evaluations to analyze our models. We show that D-TensoRF with CP decomposition and MM decomposition both have short training times and significantly low memory footprints with quantitatively and qualitatively competitive rendering results in comparison to the state-of-the-art methods in 3D dynamic scene modeling.
