# Semi-Supervised Representative Region Texture Extraction of Faccade

arXiv: https://arxiv.org/abs/2212.02220 · HTML: https://mlsanity.com/paper/2212.02220/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 60 references that are in the map.
- First posted on arXiv 5 Dec 2022.

## Builds on (most cited first, 30 of 32)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
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- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Feature Pyramid Networks for Object Detection](https://mlsanity.com/paper/1612.03144/) (2016)
- [Fully Convolutional Networks for Semantic Segmentation](https://mlsanity.com/paper/1411.4038/) (2014)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Going Deeper with Convolutions](https://mlsanity.com/paper/1409.4842/) (2014)
- [DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs](https://mlsanity.com/paper/1606.00915/) (2016)
- [Xception: Deep Learning with Depthwise Separable Convolutions](https://mlsanity.com/paper/1610.02357/) (2016)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [Describing Textures in the Wild](https://mlsanity.com/paper/1311.3618/) (2013)
- [Improved Regularization of Convolutional Neural Networks with Cutout](https://mlsanity.com/paper/1708.04552/) (2017)
- [Unsupervised Representation Learning by Predicting Image Rotations](https://mlsanity.com/paper/1803.07728/) (2018)
- [Big Self-Supervised Models are Strong Semi-Supervised Learners](https://mlsanity.com/paper/2006.10029/) (2020)
- [Multi-Scale Context Aggregation by Dilated Convolutions](https://mlsanity.com/paper/1511.07122/) (2015)
- [Deep Clustering for Unsupervised Learning of Visual Features](https://mlsanity.com/paper/1807.05520/) (2018)
- [Learning Representations by Maximizing Mutual Information Across Views](https://mlsanity.com/paper/1906.00910/) (2019)
- [Data-Efficient Image Recognition with Contrastive Predictive Coding](https://mlsanity.com/paper/1905.09272/) (2019)
- [3D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstruction](https://mlsanity.com/paper/1604.00449/) (2016)
- [PointContrast: Unsupervised Pre-training for 3D Point Cloud Understanding](https://mlsanity.com/paper/2007.10985/) (2020)
- [Revisiting Self-Supervised Visual Representation Learning](https://mlsanity.com/paper/1901.09005/) (2019)
- [Texture Networks: Feed-forward Synthesis of Textures and Stylized Images](https://mlsanity.com/paper/1603.03417/) (2016)
- [PCANet: A Simple Deep Learning Baseline for Image Classification?](https://mlsanity.com/paper/1404.3606/) (2014)
- [Deep TEN: Texture Encoding Network](https://mlsanity.com/paper/1612.02844/) (2016)
- [Some Improvements on Deep Convolutional Neural Network Based Image Classification](https://mlsanity.com/paper/1312.5402/) (2013)
- [Structure-Aware Completion of Photogrammetric Meshes in Urban Road Environment](https://mlsanity.com/paper/2011.11210/) (2020)
- [Fast and Regularized Reconstruction of Building Faccades from Street-View Images using Binary Integer Programming](https://mlsanity.com/paper/2002.08549/) (2020)

## Abstract (arXiv)

Researches of analysis and parsing around faccades to enrich the 3D feature of faccade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar shapes and textures to increase the overall resolution at the expense of reconstruction accuracy. While this approach works well for components like windows and doors, there is no solution for faccade background at present. In this paper, we introduce the concept of representative region texture, which can be used in the above modeling approach by tiling the representative texture around the faccade region, and propose a semi-supervised way to do representative region texture extraction from a faccade image. Our method does not require any additional labelled data to train as long as the semantic information is given, while a traditional end-to-end model requires plenty of data to increase its performance. Our method can extract texture from any repetitive images, not just faccade, which is not capable in an end-to-end model as it relies on the distribution of training set. Clustering with weighted distance is introduced to further increase the robustness to noise or an imprecise segmentation, and make the extracted texture have a higher resolution and more suitable for tiling. We verify our method on various faccade images, and the result shows our method has a significant performance improvement compared to only a random crop on faccade. We also demonstrate some application scenarios and proposed a faccade modeling workflow with the representative region texture, which has a better visual resolution for a regular faccade.
