# StegaNeRF: Embedding Invisible Information within Neural Radiance Fields

arXiv: https://arxiv.org/abs/2212.01602 · HTML: https://mlsanity.com/paper/2212.01602/

## Key facts

- Cited by 32 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 91 references that are in the map.
- First posted on arXiv 3 Dec 2022.

## Builds on (most cited first, 30 of 53)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [Neural Sparse Voxel Fields](https://mlsanity.com/paper/2007.11571/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs](https://mlsanity.com/paper/2103.13744/) (2021)
- [Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelines](https://mlsanity.com/paper/1905.00889/) (2019)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Baking Neural Radiance Fields for Real-Time View Synthesis](https://mlsanity.com/paper/2103.14645/) (2021)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [StegaStamp: Invisible Hyperlinks in Physical Photographs](https://mlsanity.com/paper/1904.05343/) (2019)

## Built on by (most cited first, 30 of 32)

- [Large Spatial Model: End-to-end Unposed Images to Semantic 3D](https://mlsanity.com/paper/2410.18956/) (2024)
- [Endora: Video Generation Models as Endoscopy Simulators](https://mlsanity.com/paper/2403.11050/) (2024)
- [BIMCV-R: A Landmark Dataset for 3D CT Text-Image Retrieval](https://mlsanity.com/paper/2403.15992/) (2024)
- [WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights](https://mlsanity.com/paper/2405.02066/) (2024)
- [GS-Hider: Hiding Messages into 3D Gaussian Splatting](https://mlsanity.com/paper/2405.15118/) (2024)
- [LGS: A Light-weight 4D Gaussian Splatting for Efficient Surgical Scene Reconstruction](https://mlsanity.com/paper/2406.16073/) (2024)
- [Protecting NeRFs' Copyright via Plug-And-Play Watermarking Base Model](https://mlsanity.com/paper/2407.07735/) (2024)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splatting](https://mlsanity.com/paper/2407.01029/) (2024)
- [Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted Images](https://mlsanity.com/paper/2410.22705/) (2024)
- [All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07191/) (2025)
- [Neural Radiance Field-based Visual Rendering: A Comprehensive Review](https://mlsanity.com/paper/2404.00714/) (2024)
- [GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting](https://mlsanity.com/paper/2407.01301/) (2024)
- [The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fields](https://mlsanity.com/paper/2502.19125/) (2025)
- [Research on the Application of Computer Vision Based on Deep Learning in Autonomous Driving Technology](https://mlsanity.com/paper/2406.00490/) (2024)
- [GTP-4o: Modality-prompted Heterogeneous Graph Learning for Omni-modal Biomedical Representation](https://mlsanity.com/paper/2407.05540/) (2024)
- [GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields](https://mlsanity.com/paper/2407.13390/) (2024)
- [GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.18718/) (2025)
- [Noise-NeRF: Hide Information in Neural Radiance Fields using Trainable Noise](https://mlsanity.com/paper/2401.01216/) (2024)
- [GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model](https://mlsanity.com/paper/2503.00531/) (2025)
- [ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting](https://mlsanity.com/paper/2501.03605/) (2025)
- [Implicit Steganography Beyond the Constraints of Modality](https://mlsanity.com/paper/2312.05496/) (2023)
- [X-SG2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks](https://mlsanity.com/paper/2502.10475/) (2025)
- [StegaINR4MIH: steganography by implicit neural representation for multi-image hiding](https://mlsanity.com/paper/2410.10117/) (2024)
- [MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fields](https://mlsanity.com/paper/2504.02517/) (2025)
- [Defense against Unauthorized Distillation in Image Restoration via Feature Space Perturbation](https://mlsanity.com/paper/2510.08925/) (2025)
- [StegoNGP: 3D Cryptographic Steganography using Instant-NGP](https://mlsanity.com/paper/2603.00949/) (2026)
- [Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2604.15862/) (2026)
- [GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting](https://mlsanity.com/paper/2605.12919/) (2026)
- [4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting](https://mlsanity.com/paper/2605.22342/) (2026)

## Abstract (arXiv)

Recent advances in neural rendering imply a future of widespread visual data distributions through sharing NeRF model weights. However, while common visual data (images and videos) have standard approaches to embed ownership or copyright information explicitly or subtly, the problem remains unexplored for the emerging NeRF format. We present StegaNeRF, a method for steganographic information embedding in NeRF renderings. We design an optimization framework allowing accurate hidden information extractions from images rendered by NeRF, while preserving its original visual quality. We perform experimental evaluations of our method under several potential deployment scenarios, and we further discuss the insights discovered through our analysis. StegaNeRF signifies an initial exploration into the novel problem of instilling customizable, imperceptible, and recoverable information to NeRF renderings, with minimal impact to rendered images. Project page: https://xggnet.github.io/StegaNeRF/.
